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https://github.com/dolphin-emu/dolphin.git
synced 2025-12-25 01:01:37 -05:00
DolphinAnalytics: Use Pascal case for GameQuirk enum
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@@ -300,18 +300,15 @@ static void CheckCPConfiguration(int vtx_attr_group)
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// eventually simulate the behavior we have test cases for it.
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if (num_cp_colors != xfmem.invtxspec.numcolors) [[unlikely]]
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{
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_COLORS_BETWEEN_CP_AND_XF);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::MismatchedGPUColorsBetweenCPAndXF);
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}
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if (num_cp_normals != num_xf_normals) [[unlikely]]
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{
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_NORMALS_BETWEEN_CP_AND_XF);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::MismatchedGPUNormalsBetweenCPAndXF);
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}
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if (num_cp_tex_coords != xfmem.invtxspec.numtextures) [[unlikely]]
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{
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_TEX_COORDS_BETWEEN_CP_AND_XF);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::MismatchedGPUTexCoordsBetweenCPAndXF);
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}
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// Don't bail out, though; we can still render something successfully
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@@ -327,7 +324,7 @@ static void CheckCPConfiguration(int vtx_attr_group)
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g_main_cp_state.matrix_index_a.Hex, xfmem.MatrixIndexA.Hex,
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g_main_cp_state.matrix_index_b.Hex, xfmem.MatrixIndexB.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_MATRIX_INDICES_BETWEEN_CP_AND_XF);
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GameQuirk::MismatchedGPUMatrixIndicesBetweenCPAndXF);
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}
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if (g_main_cp_state.vtx_attr[vtx_attr_group].g0.PosFormat >= ComponentFormat::InvalidFloat5)
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@@ -337,7 +334,7 @@ static void CheckCPConfiguration(int vtx_attr_group)
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g1.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g2.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::INVALID_POSITION_COMPONENT_FORMAT);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::InvalidPositionComponentFormat);
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}
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if (g_main_cp_state.vtx_attr[vtx_attr_group].g0.NormalFormat >= ComponentFormat::InvalidFloat5)
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{
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@@ -346,7 +343,7 @@ static void CheckCPConfiguration(int vtx_attr_group)
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g1.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g2.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::INVALID_NORMAL_COMPONENT_FORMAT);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::InvalidNormalComponentFormat);
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}
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for (size_t i = 0; i < 8; i++)
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{
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@@ -359,7 +356,7 @@ static void CheckCPConfiguration(int vtx_attr_group)
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g_main_cp_state.vtx_attr[vtx_attr_group].g1.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g2.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::INVALID_TEXTURE_COORDINATE_COMPONENT_FORMAT);
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GameQuirk::InvalidTextureCoordinateComponentFormat);
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}
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}
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for (size_t i = 0; i < 2; i++)
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@@ -371,7 +368,7 @@ static void CheckCPConfiguration(int vtx_attr_group)
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g1.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g2.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::INVALID_COLOR_COMPONENT_FORMAT);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::InvalidColorComponentFormat);
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}
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}
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}
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