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Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
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@@ -1012,10 +1012,9 @@ void PSTextureEncoder::Shutdown()
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SAFE_RELEASE(m_classLinkage);
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SAFE_RELEASE(m_dynamicShader);
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for (ComboMap::iterator it = m_staticShaders.begin();
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it != m_staticShaders.end(); ++it)
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for (auto& it : m_staticShaders)
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{
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SAFE_RELEASE(it->second);
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SAFE_RELEASE(it.second);
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}
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m_staticShaders.clear();
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