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VideoCommon: Make dst_alpha state implicit.
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@@ -33,9 +33,9 @@ void ShaderCache<Uid>::Clear()
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}
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template <typename Uid>
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bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type)
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bool ShaderCache<Uid>::SetShader(u32 primitive_type)
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{
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Uid uid = GetUid(dst_alpha_mode, primitive_type, APIType::OpenGL);
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Uid uid = GetUid(primitive_type, APIType::OpenGL);
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// Check if the shader is already set
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if (m_last_entry)
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