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PowerPC: Add PowerPCState parameter to UpdatePerformanceMonitor().
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@@ -447,7 +447,7 @@ void CoreTimingManager::Idle()
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system.GetFifo().FlushGpu(system);
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}
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PowerPC::UpdatePerformanceMonitor(PowerPC::ppcState.downcount, 0, 0);
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PowerPC::UpdatePerformanceMonitor(PowerPC::ppcState.downcount, 0, 0, PowerPC::ppcState);
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m_idled_cycles += DowncountToCycles(PowerPC::ppcState.downcount);
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PowerPC::ppcState.downcount = 0;
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}
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