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VertexLoader: Change VtxDesc to use u64 instead of u32
This is required to make packing consistent between compilers: with u32, MSVC would not allocate a bitfield that spans two u32s (it would leave a "hole").
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@@ -182,13 +182,13 @@ void VertexLoader_Normal::Init()
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m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Normal_Index_Indices3<u16, float>();
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}
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unsigned int VertexLoader_Normal::GetSize(unsigned int _type,
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unsigned int VertexLoader_Normal::GetSize(u64 _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3)
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{
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return m_Table[_type][_index3][_elements][_format].gc_size;
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}
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TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type,
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TPipelineFunction VertexLoader_Normal::GetFunction(u64 _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3)
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{
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TPipelineFunction pFunc = m_Table[_type][_index3][_elements][_format].function;
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