mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-02-25 05:02:29 -05:00
OGL: Change the depth buffer type to GL_FLOAT.
This commit is contained in:
@@ -89,7 +89,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||
glTexParameteri(m_textureType, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexParameteri(m_textureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(m_textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage3D(m_textureType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
|
||||
glTexImage3D(m_textureType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr);
|
||||
|
||||
glBindTexture(m_textureType, m_efbColorSwap);
|
||||
glTexParameteri(m_textureType, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
@@ -150,7 +150,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||
glTexParameteri(resolvedType, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexParameteri(resolvedType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(resolvedType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage3D(resolvedType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
|
||||
glTexImage3D(resolvedType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr);
|
||||
|
||||
// Bind resolved textures to resolved framebuffer.
|
||||
glGenFramebuffers(m_EFBLayers, m_resolvedFramebuffer);
|
||||
|
||||
Reference in New Issue
Block a user