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AbstractTexture: Support multisampled abstract texture
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@@ -43,7 +43,7 @@ PSTextureEncoder::~PSTextureEncoder() = default;
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void PSTextureEncoder::Init()
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{
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// TODO: Move this to a constant somewhere in common.
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TextureConfig encoding_texture_config(EFB_WIDTH * 4, 1024, 1, 1, AbstractTextureFormat::BGRA8,
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TextureConfig encoding_texture_config(EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8,
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true);
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m_encoding_render_texture = g_renderer->CreateTexture(encoding_texture_config);
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m_encoding_readback_texture =
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