diff --git a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp index a1864b3b77..ccbade9da0 100644 --- a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp @@ -241,7 +241,7 @@ void EnhancementsWidget::CreateWidgets() m_3d_convergence_value->setText(QString::asprintf("%.2f", m_3d_convergence->GetValue())); auto current_stereo_mode = Get(m_game_layer, Config::GFX_STEREO_MODE); - if (current_stereo_mode != StereoMode::SBS && current_stereo_mode != StereoMode::TAB) + if (current_stereo_mode != StereoMode::SideBySide && current_stereo_mode != StereoMode::TAB) m_3d_per_eye_resolution->hide(); main_layout->addWidget(enhancements_box); @@ -257,7 +257,7 @@ void EnhancementsWidget::ConnectWidgets() auto current_stereo_mode = Get(m_game_layer, Config::GFX_STEREO_MODE); LoadPostProcessingShaders(); - if (current_stereo_mode == StereoMode::SBS || current_stereo_mode == StereoMode::TAB) + if (current_stereo_mode == StereoMode::SideBySide || current_stereo_mode == StereoMode::TAB) m_3d_per_eye_resolution->show(); else m_3d_per_eye_resolution->hide(); diff --git a/Source/Core/DolphinQt/HotkeyScheduler.cpp b/Source/Core/DolphinQt/HotkeyScheduler.cpp index fd2eb0f6a2..d26b3f0093 100644 --- a/Source/Core/DolphinQt/HotkeyScheduler.cpp +++ b/Source/Core/DolphinQt/HotkeyScheduler.cpp @@ -553,13 +553,13 @@ void HotkeyScheduler::Run() // Stereoscopy if (IsHotkey(HK_TOGGLE_STEREO_SIDE_BY_SIDE)) { - if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SBS) + if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SideBySide) { // Disable post-processing shader, as stereoscopy itself is currently a shader if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER) Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, ""); - Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SBS); + Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SideBySide); } else { diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp index 804c24eef6..1f7e2aa987 100644 --- a/Source/Core/VideoCommon/PostProcessing.cpp +++ b/Source/Core/VideoCommon/PostProcessing.cpp @@ -1017,7 +1017,7 @@ static bool UseGeometryShaderForPostProcess(bool is_intermediary_buffer) case StereoMode::Anaglyph: case StereoMode::Passive: return is_intermediary_buffer; - case StereoMode::SBS: + case StereoMode::SideBySide: case StereoMode::TAB: case StereoMode::Off: default: diff --git a/Source/Core/VideoCommon/Present.cpp b/Source/Core/VideoCommon/Present.cpp index 4374782464..d74752a2fd 100644 --- a/Source/Core/VideoCommon/Present.cpp +++ b/Source/Core/VideoCommon/Present.cpp @@ -477,7 +477,7 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const if (g_ActiveConfig.stereo_per_eye_resolution_full) { - if (g_ActiveConfig.stereo_mode == StereoMode::SBS) + if (g_ActiveConfig.stereo_mode == StereoMode::SideBySide) { // Render twice as wide if using side-by-side 3D, since the 3D will halve the horizontal // resolution @@ -830,7 +830,7 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle& target_rc, g_gfx->SelectMainBuffer(); } - else if (g_ActiveConfig.stereo_mode == StereoMode::SBS || + else if (g_ActiveConfig.stereo_mode == StereoMode::SideBySide || g_ActiveConfig.stereo_mode == StereoMode::TAB) { const auto [left_rc, right_rc] = ConvertStereoRectangle(target_rc); diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index 2d0ab116a1..21d20428d8 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -33,7 +33,7 @@ enum class AspectMode : int enum class StereoMode : int { Off, - SBS, + SideBySide, TAB, Anaglyph, QuadBuffer,