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VideoCommon: Add vertex shader point and line expansion
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@@ -7,6 +7,7 @@
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#include "VideoCommon/ConstantManager.h"
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class PointerWrap;
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enum class PrimitiveType : u32;
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// The non-API dependent parts.
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class GeometryShaderManager
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@@ -16,7 +17,7 @@ public:
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static void Dirty();
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static void DoState(PointerWrap& p);
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static void SetConstants();
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static void SetConstants(PrimitiveType prim);
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetLinePtWidthChanged();
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