VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto

This commit is contained in:
iwubcode
2025-11-20 22:12:09 -06:00
parent 4f30aaf1ca
commit 75c66e35c6
4 changed files with 25 additions and 0 deletions

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@@ -24,10 +24,16 @@ CustomShaderCache::CustomShaderCache()
CustomShaderCache::~CustomShaderCache()
{
if (m_async_shader_compiler)
{
m_async_shader_compiler->StopWorkerThreads();
m_async_shader_compiler->ClearAllWork();
}
if (m_async_uber_shader_compiler)
{
m_async_uber_shader_compiler->StopWorkerThreads();
m_async_uber_shader_compiler->ClearAllWork();
}
}
void CustomShaderCache::RetrieveAsyncShaders()