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Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution independently to each eye when using side-by-side or top-and-bottom 3D.
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@@ -385,6 +385,8 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
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builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
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builder.AddData("cfg-gfx-stereo-mode", static_cast<int>(g_Config.stereo_mode));
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builder.AddData("cfg-gfx-stereo-per-eye-resolution-full",
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g_Config.stereo_per_eye_resolution_full);
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builder.AddData("cfg-gfx-hdr", static_cast<int>(g_Config.bHDR));
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builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);
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builder.AddData("cfg-gfx-shader-compilation-mode", GetShaderCompilationMode(g_Config));
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