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avoid the extern keyword in .cpp files
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@@ -11,6 +11,7 @@
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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@@ -24,8 +25,6 @@
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using namespace BPFunctions;
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extern volatile bool g_bSkipCurrentFrame;
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static const float s_gammaLUT[] =
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{
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1.0f,
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