mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-05-06 12:02:54 -04:00
Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
This commit is contained in:
@@ -9,8 +9,7 @@
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#include "Common/CommonTypes.h"
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#include "VideoCommon/Assets/CustomAssetLibrary.h"
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void CustomPipeline::UpdatePixelData(std::shared_ptr<VideoCommon::CustomAssetLibrary>,
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std::span<const u32>,
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void CustomPipeline::UpdatePixelData(const VideoCommon::CustomAssetLibrary*, std::span<const u32>,
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const VideoCommon::CustomAssetLibrary::AssetID&)
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{
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}
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@@ -11,7 +11,7 @@
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struct CustomPipeline
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{
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void UpdatePixelData(std::shared_ptr<VideoCommon::CustomAssetLibrary> library,
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void UpdatePixelData(const VideoCommon::CustomAssetLibrary* library,
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std::span<const u32> texture_units,
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const VideoCommon::CustomAssetLibrary::AssetID& material_to_load);
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};
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@@ -3,6 +3,8 @@
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#include "VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.h"
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#include <utility>
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoEvents.h"
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@@ -100,11 +102,11 @@ void CustomShaderCache::AsyncCreatePipeline(const VideoCommon::GXPipelineUid& ui
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class PipelineWorkItem final : public VideoCommon::AsyncShaderCompiler::WorkItem
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{
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public:
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PipelineWorkItem(CustomShaderCache* shader_cache, const VideoCommon::GXPipelineUid& uid,
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const CustomShaderInstance& custom_shaders, PipelineIterator iterator,
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const AbstractPipelineConfig& pipeline_config)
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: m_shader_cache(shader_cache), m_uid(uid), m_iterator(iterator), m_config(pipeline_config),
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m_custom_shaders(custom_shaders)
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PipelineWorkItem(CustomShaderCache* shader_cache, VideoCommon::GXPipelineUid uid,
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CustomShaderInstance custom_shaders, PipelineIterator iterator,
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AbstractPipelineConfig pipeline_config)
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: m_shader_cache(shader_cache), m_uid(std::move(uid)), m_iterator(iterator),
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m_config(std::move(pipeline_config)), m_custom_shaders(std::move(custom_shaders))
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{
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SetStagesReady();
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}
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@@ -184,11 +186,11 @@ void CustomShaderCache::AsyncCreatePipeline(const VideoCommon::GXUberPipelineUid
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class PipelineWorkItem final : public VideoCommon::AsyncShaderCompiler::WorkItem
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{
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public:
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PipelineWorkItem(CustomShaderCache* shader_cache, const VideoCommon::GXUberPipelineUid& uid,
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const CustomShaderInstance& custom_shaders, UberPipelineIterator iterator,
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const AbstractPipelineConfig& pipeline_config)
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: m_shader_cache(shader_cache), m_uid(uid), m_iterator(iterator), m_config(pipeline_config),
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m_custom_shaders(custom_shaders)
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PipelineWorkItem(CustomShaderCache* shader_cache, VideoCommon::GXUberPipelineUid uid,
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CustomShaderInstance custom_shaders, UberPipelineIterator iterator,
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AbstractPipelineConfig pipeline_config)
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: m_shader_cache(shader_cache), m_uid(std::move(uid)), m_iterator(iterator),
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m_config(std::move(pipeline_config)), m_custom_shaders(std::move(custom_shaders))
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{
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SetStagesReady();
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}
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@@ -281,8 +283,9 @@ void CustomShaderCache::QueuePixelShaderCompile(const PixelShaderUid& uid,
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{
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public:
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PixelShaderWorkItem(CustomShaderCache* shader_cache, const PixelShaderUid& uid,
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const CustomShaderInstance& custom_shaders, PixelShaderIterator iter)
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: m_shader_cache(shader_cache), m_uid(uid), m_custom_shaders(custom_shaders), m_iter(iter)
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CustomShaderInstance custom_shaders, PixelShaderIterator iter)
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: m_shader_cache(shader_cache), m_uid(uid), m_custom_shaders(std::move(custom_shaders)),
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m_iter(iter)
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{
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}
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@@ -319,8 +322,9 @@ void CustomShaderCache::QueuePixelShaderCompile(const UberShader::PixelShaderUid
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{
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public:
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PixelShaderWorkItem(CustomShaderCache* shader_cache, const UberShader::PixelShaderUid& uid,
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const CustomShaderInstance& custom_shaders, UberPixelShaderIterator iter)
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: m_shader_cache(shader_cache), m_uid(uid), m_custom_shaders(custom_shaders), m_iter(iter)
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CustomShaderInstance custom_shaders, UberPixelShaderIterator iter)
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: m_shader_cache(shader_cache), m_uid(uid), m_custom_shaders(std::move(custom_shaders)),
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m_iter(iter)
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{
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}
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@@ -247,23 +247,22 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
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}
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}
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const auto create_action =
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[filesystem_library = std::move(filesystem_library)](
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const std::string_view& action_name, const picojson::value& json_data,
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GraphicsModConfig mod_config) -> std::unique_ptr<GraphicsModAction> {
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auto action = GraphicsModActionFactory::Create(action_name, json_data, filesystem_library);
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if (action == nullptr)
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{
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return nullptr;
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}
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return std::make_unique<DecoratedAction>(std::move(action), std::move(mod_config));
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};
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for (const auto& mod : mods)
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{
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for (const GraphicsModFeatureConfig& feature : mod.m_features)
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{
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const auto create_action =
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[filesystem_library](const std::string_view& action_name,
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const picojson::value& json_data,
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GraphicsModConfig mod_config) -> std::unique_ptr<GraphicsModAction> {
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auto action =
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GraphicsModActionFactory::Create(action_name, json_data, std::move(filesystem_library));
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if (action == nullptr)
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{
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return nullptr;
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}
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return std::make_unique<DecoratedAction>(std::move(action), std::move(mod_config));
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};
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const auto internal_group = fmt::format("{}.{}", mod.m_title, feature.m_group);
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const auto add_target = [&](const GraphicsTargetConfig& target) {
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