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Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
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@@ -247,23 +247,22 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
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}
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}
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const auto create_action =
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[filesystem_library = std::move(filesystem_library)](
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const std::string_view& action_name, const picojson::value& json_data,
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GraphicsModConfig mod_config) -> std::unique_ptr<GraphicsModAction> {
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auto action = GraphicsModActionFactory::Create(action_name, json_data, filesystem_library);
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if (action == nullptr)
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{
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return nullptr;
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}
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return std::make_unique<DecoratedAction>(std::move(action), std::move(mod_config));
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};
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for (const auto& mod : mods)
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{
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for (const GraphicsModFeatureConfig& feature : mod.m_features)
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{
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const auto create_action =
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[filesystem_library](const std::string_view& action_name,
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const picojson::value& json_data,
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GraphicsModConfig mod_config) -> std::unique_ptr<GraphicsModAction> {
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auto action =
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GraphicsModActionFactory::Create(action_name, json_data, std::move(filesystem_library));
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if (action == nullptr)
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{
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return nullptr;
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}
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return std::make_unique<DecoratedAction>(std::move(action), std::move(mod_config));
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};
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const auto internal_group = fmt::format("{}.{}", mod.m_title, feature.m_group);
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const auto add_target = [&](const GraphicsTargetConfig& target) {
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