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https://github.com/dolphin-emu/dolphin.git
synced 2026-05-06 03:01:10 -04:00
Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
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@@ -3,6 +3,8 @@
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#include "VideoCommon/ShaderCache.h"
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#include <utility>
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#include <fmt/format.h>
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#include "Common/Assert.h"
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@@ -1018,8 +1020,8 @@ void ShaderCache::QueuePipelineCompile(const GXPipelineUid& uid, u32 priority)
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class PipelineWorkItem final : public AsyncShaderCompiler::WorkItem
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{
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public:
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PipelineWorkItem(ShaderCache* shader_cache_, const GXPipelineUid& uid_, u32 priority_)
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: shader_cache(shader_cache_), uid(uid_), priority(priority_)
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PipelineWorkItem(ShaderCache* shader_cache_, GXPipelineUid uid_, u32 priority_)
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: shader_cache(shader_cache_), uid(std::move(uid_)), priority(priority_)
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{
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// Check if all the stages required for this pipeline have been compiled.
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// If not, this work item becomes a no-op, and re-queues the pipeline for the next frame.
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@@ -1090,8 +1092,8 @@ void ShaderCache::QueueUberPipelineCompile(const GXUberPipelineUid& uid, u32 pri
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class UberPipelineWorkItem final : public AsyncShaderCompiler::WorkItem
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{
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public:
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UberPipelineWorkItem(ShaderCache* shader_cache_, const GXUberPipelineUid& uid_, u32 priority_)
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: shader_cache(shader_cache_), uid(uid_), priority(priority_)
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UberPipelineWorkItem(ShaderCache* shader_cache_, GXUberPipelineUid uid_, u32 priority_)
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: shader_cache(shader_cache_), uid(std::move(uid_)), priority(priority_)
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{
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// Check if all the stages required for this UberPipeline have been compiled.
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// If not, this work item becomes a no-op, and re-queues the UberPipeline for the next frame.
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