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Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
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@@ -4,14 +4,15 @@
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#include "VideoCommon/ShaderCompileUtils.h"
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#include <ranges>
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#include <utility>
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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namespace VideoCommon
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{
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ShaderIncluder::ShaderIncluder(const std::string& user_path, const std::string& system_path)
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: m_root_user_path(user_path), m_root_system_path(system_path)
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ShaderIncluder::ShaderIncluder(std::string user_path, std::string system_path)
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: m_root_user_path(std::move(user_path)), m_root_system_path(std::move(system_path))
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{
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}
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