VideoBackends / VideoCommon: add support for specifying include files in shader code

This commit is contained in:
iwubcode
2025-09-27 00:24:05 -05:00
parent ba2acb872c
commit 96fe6a1575
40 changed files with 450 additions and 113 deletions

View File

@@ -0,0 +1,46 @@
// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "ShaderLang.h"
namespace VideoCommon
{
class ShaderIncluder final : public glslang::TShader::Includer
{
public:
ShaderIncluder(const std::string& user_path, const std::string& system_path);
~ShaderIncluder() override = default;
std::vector<std::string> GetIncludes() const;
private:
IncludeResult* includeLocal(const char* header_name, const char* includer_name,
std::size_t depth) override;
IncludeResult* includeSystem(const char* header_name, const char* includer_name,
std::size_t depth) override;
void releaseInclude(IncludeResult* result) override;
IncludeResult* ProcessInclude(const std::string& root, const char* header_name,
const char* includer_name, std::size_t depth);
std::string_view GetDirectory(std::string_view path) const;
std::string m_root_user_path;
std::string m_root_system_path;
std::vector<std::string> m_dirs;
struct IncludeResultData
{
std::unique_ptr<IncludeResult> result;
std::string file_data;
};
std::map<std::string, IncludeResultData, std::less<>> m_include_results;
};
} // namespace VideoCommon