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VideoCommon: don't do pointer copies during graphics mod callback iteration
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@@ -406,14 +406,14 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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std::vector<GraphicsModAction*> projection_actions;
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if (g_ActiveConfig.bGraphicMods)
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{
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for (const auto action : g_graphics_mod_manager->GetProjectionActions(xfmem.projection.type))
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for (const auto& action : g_graphics_mod_manager->GetProjectionActions(xfmem.projection.type))
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{
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projection_actions.push_back(action);
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}
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for (const auto& texture : textures)
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{
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for (const auto action :
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for (const auto& action :
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g_graphics_mod_manager->GetProjectionTextureActions(xfmem.projection.type, texture))
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{
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projection_actions.push_back(action);
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@@ -430,7 +430,7 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
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auto corrected_matrix = LoadProjectionMatrix();
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GraphicsModActionData::Projection projection{&corrected_matrix};
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for (auto action : projection_actions)
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for (const auto& action : projection_actions)
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{
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action->OnProjection(&projection);
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}
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