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VideoCommon: Add a separate constants buffer for the geometry shader.
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@@ -14,6 +14,7 @@
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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@@ -125,6 +126,7 @@ static void BPWritten(const BPCmd& bp)
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case BPMEM_SCISSOROFFSET: // Scissor Offset
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SetScissor();
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VertexShaderManager::SetViewportChanged();
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GeometryShaderManager::SetViewportChanged();
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return;
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case BPMEM_LINEPTWIDTH: // Line Width
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SetLineWidth();
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