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GameCubePane: Use ConfigControls where applicable
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@@ -0,0 +1,59 @@
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/ConfigControls/ConfigUserPath.h"
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#include <QLineEdit>
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#include <QString>
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#include "Common/FileUtil.h"
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#include "DolphinQt/Config/ConfigControls/ConfigText.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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ConfigUserPath::ConfigUserPath(const unsigned int dir_index,
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const Config::Info<std::string>& setting)
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: ConfigUserPath(dir_index, setting, nullptr)
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{
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}
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ConfigUserPath::ConfigUserPath(const unsigned int dir_index,
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const Config::Info<std::string>& setting, Config::Layer* layer)
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: ConfigText(setting, layer), m_dir_index(dir_index)
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{
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OnConfigChanged();
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connect(this, &QLineEdit::editingFinished, this, &ConfigUserPath::Update);
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}
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// Display the effective path: if Config has a value, use it; otherwise fall back to UserPath.
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// Config values only serve to initialize UserPath at startup, an empty config meaning "use the
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// current UserPath".
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void ConfigUserPath::RefreshText()
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{
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const std::string config_value = ReadValue(m_setting);
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const std::string userpath_value = File::GetUserPath(m_dir_index);
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const QString text = QString::fromStdString(config_value.empty() ? userpath_value : config_value);
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setText(text);
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}
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void ConfigUserPath::Update()
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{
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const QString new_text = text().trimmed();
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if (new_text.isEmpty())
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{
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ModalMessageBox::warning(this, tr("Empty Value"),
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tr("This field cannot be left empty. Please enter a value."));
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RefreshText();
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return;
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}
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const std::string value = new_text.toStdString();
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File::SetUserPath(m_dir_index, value);
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SaveValue(m_setting, value);
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}
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void ConfigUserPath::OnConfigChanged()
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{
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RefreshText();
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}
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