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VideoCommon: Move backend_info out of VideoConfig struct.
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@@ -20,7 +20,7 @@ namespace
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{
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APIType GetAPIType()
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{
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return g_ActiveConfig.backend_info.api_type;
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return g_backend_info.api_type;
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}
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void EmitUniformBufferDeclaration(ShaderCode& code)
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@@ -109,7 +109,7 @@ void EmitVertexMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_col
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if (position_input)
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code.Write("ATTRIBUTE_LOCATION({:s}) in float4 rawpos;\n", ShaderAttrib::Position);
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (g_backend_info.bSupportsGeometryShaders)
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{
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code.Write("VARYING_LOCATION(0) out VertexData {{\n");
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for (u32 i = 0; i < num_tex_outputs; i++)
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@@ -146,7 +146,7 @@ void EmitPixelMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_colo
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case APIType::OpenGL:
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case APIType::Vulkan:
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{
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (g_backend_info.bSupportsGeometryShaders)
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{
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code.Write("VARYING_LOCATION(0) in VertexData {{\n");
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for (u32 i = 0; i < num_tex_inputs; i++)
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@@ -406,7 +406,7 @@ std::string GenerateEFBPokeVertexShader()
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code.Write("{{\n"
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" v_col0 = rawcolor0;\n"
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" opos = float4(rawpos.xyz, 1.0f);\n");
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if (g_ActiveConfig.backend_info.bSupportsLargePoints)
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if (g_backend_info.bSupportsLargePoints)
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code.Write(" gl_PointSize = rawpos.w;\n");
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// NDC space is flipped in Vulkan.
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