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Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces overhead slightly.
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@@ -1392,7 +1392,7 @@ std::string GenerateDecodingShader(TextureFormat format, TLUTFormat palette_form
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if (!info)
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return "";
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std::stringstream ss;
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std::ostringstream ss;
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switch (palette_format)
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{
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case TLUTFormat::IA8:
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@@ -1414,7 +1414,7 @@ std::string GenerateDecodingShader(TextureFormat format, TLUTFormat palette_form
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std::string GeneratePaletteConversionShader(TLUTFormat palette_format, APIType api_type)
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{
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std::stringstream ss;
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std::ostringstream ss;
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ss << R"(
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int Convert3To8(int v)
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