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ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.
SDL3 enables it by default now and things seem to work properly even when it's off these days.
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@@ -130,9 +130,6 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
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{
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EnableSDLLogging();
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// This is required on windows so that SDL's joystick code properly pumps window messages
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SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1");
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// We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices.
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