ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.

SDL3 enables it by default now and things seem to work properly even when it's off these days.
This commit is contained in:
Jordan Woyak
2025-08-17 12:49:19 -05:00
parent 52806b3dc8
commit cec41b2448

View File

@@ -130,9 +130,6 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
{
EnableSDLLogging();
// This is required on windows so that SDL's joystick code properly pumps window messages
SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1");
// We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices.