Config: Port remaining Interface settings to new config system.

This commit is contained in:
Admiral H. Curtiss
2021-12-31 03:00:39 +01:00
parent df0870f79d
commit d6331c1e71
30 changed files with 135 additions and 162 deletions

View File

@@ -16,7 +16,7 @@
#include "Common/FileUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Config/MainSettings.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Enums.h"
@@ -97,7 +97,7 @@ const std::string& TitleDatabase::GetTitleName(const std::string& gametdb_id,
if (it != m_user_title_map.end())
return it->second;
if (!SConfig::GetInstance().m_use_builtin_title_database)
if (!Config::Get(Config::MAIN_USE_BUILT_IN_TITLE_DATABASE))
return EMPTY_STRING;
const Map& map = *m_title_maps.at(language);