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D3D-TextureEncoder: Remove TCache::Entry usage
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@@ -240,7 +240,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat
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if (g_ActiveConfig.bSkipEFBCopyToRam)
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this->Zero(dst);
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else
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g_encoder->Encode(dst, this, srcFormat, srcRect, isIntensity, scaleByHalf);
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g_encoder->Encode(dst, format, native_width, BytesPerRow(), NumBlocksY(), memory_stride, srcFormat, srcRect, isIntensity, scaleByHalf);
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}
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const char palette_shader[] =
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