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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #13594 from jordan-woyak/state-cleanups
State: Simplify interthread communication and general cleanups.
This commit is contained in:
@@ -233,19 +233,17 @@ object NativeLibrary {
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* Saves a game state to the slot number.
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*
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* @param slot The slot location to save state to.
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* @param wait If false, returns as early as possible. If true, returns once the savestate has been written to disk.
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*/
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@JvmStatic
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external fun SaveState(slot: Int, wait: Boolean)
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external fun SaveState(slot: Int)
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/**
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* Saves a game state to the specified path.
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*
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* @param path The path to save state to.
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* @param wait If false, returns as early as possible. If true, returns once the savestate has been written to disk.
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*/
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@JvmStatic
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external fun SaveStateAs(path: String, wait: Boolean)
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external fun SaveStateAs(path: String)
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/**
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* Loads a game state from the slot number.
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@@ -494,16 +494,16 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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}
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MENU_ACTION_TAKE_SCREENSHOT -> NativeLibrary.SaveScreenShot()
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MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9, false)
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MENU_ACTION_QUICK_SAVE -> NativeLibrary.SaveState(9)
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MENU_ACTION_QUICK_LOAD -> NativeLibrary.LoadState(9)
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MENU_ACTION_SAVE_ROOT -> showSubMenu(SaveOrLoad.SAVE)
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MENU_ACTION_LOAD_ROOT -> showSubMenu(SaveOrLoad.LOAD)
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MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0, false)
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MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1, false)
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MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2, false)
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MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3, false)
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MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4, false)
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MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5, false)
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MENU_ACTION_SAVE_SLOT1 -> NativeLibrary.SaveState(0)
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MENU_ACTION_SAVE_SLOT2 -> NativeLibrary.SaveState(1)
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MENU_ACTION_SAVE_SLOT3 -> NativeLibrary.SaveState(2)
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MENU_ACTION_SAVE_SLOT4 -> NativeLibrary.SaveState(3)
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MENU_ACTION_SAVE_SLOT5 -> NativeLibrary.SaveState(4)
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MENU_ACTION_SAVE_SLOT6 -> NativeLibrary.SaveState(5)
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MENU_ACTION_LOAD_SLOT1 -> NativeLibrary.LoadState(0)
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MENU_ACTION_LOAD_SLOT2 -> NativeLibrary.LoadState(1)
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MENU_ACTION_LOAD_SLOT3 -> NativeLibrary.LoadState(2)
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@@ -232,7 +232,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath, true)
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fun saveTemporaryState() = NativeLibrary.SaveStateAs(temporaryStateFilePath)
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private val temporaryStateFilePath: String
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get() = "${requireContext().filesDir}${File.separator}temp.sav"
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@@ -56,10 +56,21 @@ class ActivityTracker : ActivityLifecycleCallbacks {
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override fun onActivitySaveInstanceState(activity: Activity, bundle: Bundle) {}
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override fun onActivityPostSaveInstanceState(activity: Activity, bundle: Bundle) {
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if (DirectoryInitialization.areDolphinDirectoriesReady() &&
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!activity.isChangingConfigurations
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) {
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flushUnsavedData()
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}
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}
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override fun onActivityDestroyed(activity: Activity) {}
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companion object {
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@JvmStatic
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external fun setBackgroundExecutionAllowedNative(allowed: Boolean)
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@JvmStatic
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external fun flushUnsavedData()
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}
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}
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