Merge pull request #14202 from jordan-woyak/sdl-gcadapter-hint

ControllerInterface: Turn off SDL's GameCube controller adapter handling when Dolphin is configured to use the adapter.
This commit is contained in:
JMC47
2025-12-17 05:18:37 -05:00
committed by GitHub

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@@ -18,6 +18,10 @@
#include "Common/ScopeGuard.h" #include "Common/ScopeGuard.h"
#include "Common/Thread.h" #include "Common/Thread.h"
#include "Core/Config/MainSettings.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/SDL/SDLGamepad.h" #include "InputCommon/ControllerInterface/SDL/SDLGamepad.h"
@@ -145,6 +149,21 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
// call within SDL. // call within SDL.
SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, "0"); SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, "0");
// Disable SDL's GC Adapter handling when we want to handle it ourselves.
bool is_gc_adapter_configured = false;
for (int i = 0; i != SerialInterface::MAX_SI_CHANNELS; ++i)
{
if (Config::Get(Config::GetInfoForSIDevice(i)) == SerialInterface::SIDEVICE_WIIU_ADAPTER)
{
is_gc_adapter_configured = true;
break;
}
}
// TODO: This hint should be adjusted when the config changes,
// but SDL requires it be set before joystick initialization,
// and ControllerInterface isn't prepared for SDL to spontaneously re-initialize itself.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, is_gc_adapter_configured ? "0" : "1");
m_hotplug_thread = std::thread([this] { m_hotplug_thread = std::thread([this] {
Common::SetCurrentThreadName("SDL Hotplug Thread"); Common::SetCurrentThreadName("SDL Hotplug Thread");