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add stage parameter for texture load, so ogl can bind to the correct sampler
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@@ -132,6 +132,7 @@ TextureCache::TCacheEntry::TCacheEntry()
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void TextureCache::TCacheEntry::Bind(unsigned int stage)
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{
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glActiveTexture(GL_TEXTURE0 + stage);
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glBindTexture(GL_TEXTURE_2D, texture);
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GL_REPORT_ERRORD();
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@@ -222,9 +223,10 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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return &entry;
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}
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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void TextureCache::TCacheEntry::Load(unsigned int stage, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips)
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{
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glActiveTexture(GL_TEXTURE0 + stage);
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glBindTexture(GL_TEXTURE_2D, texture);
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//GL_REPORT_ERRORD();
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