Common: Make HookableEvent use non-static data.

Co-authored-by: Dentomologist <dentomologist@gmail.com>
This commit is contained in:
Jordan Woyak
2025-05-03 02:48:44 -05:00
parent 9c28f19e56
commit f289b06e0d
30 changed files with 263 additions and 175 deletions

View File

@@ -17,8 +17,8 @@ CustomShaderCache::CustomShaderCache()
m_async_uber_shader_compiler = g_gfx->CreateAsyncShaderCompiler();
m_async_uber_shader_compiler->StartWorkerThreads(1); // TODO
m_frame_end_handler = AfterFrameEvent::Register([this](Core::System&) { RetrieveAsyncShaders(); },
"RetrieveAsyncShaders");
m_frame_end_handler = GetVideoEvents().after_frame_event.Register(
[this](Core::System&) { RetrieveAsyncShaders(); }, "RetrieveAsyncShaders");
}
CustomShaderCache::~CustomShaderCache()

View File

@@ -95,8 +95,8 @@ bool GraphicsModManager::Initialize()
g_ActiveConfig.graphics_mod_config->SetChangeCount(old_game_mod_changes);
g_graphics_mod_manager->Load(*g_ActiveConfig.graphics_mod_config);
m_end_of_frame_event =
AfterFrameEvent::Register([this](Core::System&) { EndOfFrame(); }, "ModManager");
m_end_of_frame_event = GetVideoEvents().after_frame_event.Register(
[this](Core::System&) { EndOfFrame(); }, "ModManager");
}
return true;