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Common: Make HookableEvent use non-static data.
Co-authored-by: Dentomologist <dentomologist@gmail.com>
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@@ -17,8 +17,8 @@ CustomShaderCache::CustomShaderCache()
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m_async_uber_shader_compiler = g_gfx->CreateAsyncShaderCompiler();
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m_async_uber_shader_compiler->StartWorkerThreads(1); // TODO
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m_frame_end_handler = AfterFrameEvent::Register([this](Core::System&) { RetrieveAsyncShaders(); },
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"RetrieveAsyncShaders");
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m_frame_end_handler = GetVideoEvents().after_frame_event.Register(
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[this](Core::System&) { RetrieveAsyncShaders(); }, "RetrieveAsyncShaders");
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}
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CustomShaderCache::~CustomShaderCache()
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