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https://github.com/dolphin-emu/dolphin.git
synced 2026-03-28 14:00:41 -04:00
Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow.
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@@ -306,10 +306,10 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
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GLfloat vtx1[] = {
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drawrc.left, drawrc.bottom, 1,
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drawrc.left, drawrc.top, 1,
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drawrc.right, drawrc.top, 1,
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drawrc.right, drawrc.bottom, 1
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drawrc.left, drawrc.bottom,
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drawrc.left, drawrc.top,
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drawrc.right, drawrc.top,
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drawrc.right, drawrc.bottom,
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};
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GLfloat tex1[] = { // For TEXTURE0
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sourcerc.left, sourcerc.bottom,
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@@ -319,17 +319,17 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
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};
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glClientActiveTexture(GL_TEXTURE0);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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// Is this correct?
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glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
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glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
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glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
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glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
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glVertexPointer(3, GL_FLOAT, 0, vtx1);
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glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
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glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
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glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
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glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
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glVertexPointer(2, GL_FLOAT, 0, vtx1);
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glTexCoordPointer(2, GL_FLOAT, 0, tex1);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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GL_REPORT_ERRORD();
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}
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