VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)

Split from #14293.
It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
This commit is contained in:
Martino Fontana
2026-02-09 19:08:53 +01:00
parent ebc8c9d857
commit fdbc2883ef
15 changed files with 42 additions and 92 deletions

View File

@@ -33,7 +33,7 @@ AdvancedWidget::AdvancedWidget(GraphicsPane* gfx_pane) : m_game_layer{gfx_pane->
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
OnEmulationStateChanged(state != Core::State::Uninitialized);
});
connect(m_manual_texture_sampling, &QCheckBox::toggled,
connect(m_manual_texture_sampling, &QCheckBox::toggled, gfx_pane,
[gfx_pane] { emit gfx_pane->UseFastTextureSamplingChanged(); });
OnBackendChanged();