Michael M
b5d070b0cf
NetPlayServer: handle port forwarding in constructor
2017-08-13 18:50:52 -07:00
Michael M
4b50e77a26
NetPlayClient/Server: apply Parameter Object pattern to traversal parameters
2017-08-13 18:50:52 -07:00
Michael M
3386543a9c
Common: extract UPnP namespace from NetPlayServer
2017-08-13 18:50:51 -07:00
Michael M
9e81fec816
NetPlayServer: encapsulate m_upnp_inited in initUPnP()
2017-08-07 11:35:13 -07:00
Michael M
6a8c0ca70b
NetPlayServer: actually set m_upnp_inited
2017-08-07 11:35:13 -07:00
Michael M
2abf13ae36
NetPlayServer: remove goto statements
2017-08-06 23:06:38 -07:00
Lioncash
dd4203bec8
Core: Remove unnecessary includes
...
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
Shawn Hoffman
e6c15e993b
quiet some sign-conversion-in-parameter warnings
2017-06-07 20:09:43 -07:00
Lioncash
b676edd80c
Core: include what you use
...
Eliminates a swath of indirectly included standard headers
2017-06-07 01:20:48 -04:00
Matthew Parlane
85d74a506f
Merge pull request #4951 from waddlesplash/haiku-2
...
Initial support for Haiku.
2017-03-28 17:19:35 +13:00
Augustin Cavalier
0831dad467
Initial support for Haiku.
2017-03-27 23:46:19 -04:00
Lioncash
35c230a418
NetPlayServer: const correctness
2017-03-19 09:36:40 -04:00
Michael Maltese
1834833edd
NetPlay: use move semantics instead of unique_ptrs
2017-02-28 14:29:27 -08:00
Chris Burgener
5224771dac
Copy Wii save for current game for Netplay and TAS
2017-02-05 13:17:05 -05:00
Lioncash
8078c18a80
Core: Move EXI source files to their own directory
...
Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
JosJuice
9950209bbf
EXI_DeviceIPL: Unify GetGCTime epoch handling
2016-10-29 18:30:00 +02:00
Léo Lam
39fd6dcd5b
Fix missing includes
...
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
Pierre Bourdon
d7de39ebbe
Merge pull request #3588 from Aestek/feature/improve-netplay-dialog
...
Improve netplay UX
2016-07-26 02:12:22 +02:00
Aestek
6a0fc4c438
Improve netplay setup dialog UX
...
* Focus "Hash Code" / "IP address" text box by default in "Connect"
* Focus game list in "Host" tab
* RETURN keypress now host/join depending on selected tab
* Remember last hosted game
* Remove PanicAlertT:
* Simply log message to netplay window
* Remove them when they are useless
* Show some netplay message in OSD
* Chat messages
* Pad buffer changes
* Desync alerts
* Stop the game consistently when another player disconnects / crashes
* Prettify chat textbox
* Log netplay ping to OSD
Join scenario:
* Copy netplay code
* Open netplay
* Paste code
* Press enter
Host scenario:
* Open netplay
* Go to host tab
* Press enter
2016-07-23 20:58:51 +02:00
codl
9a01ced032
Fix bogus UPnP requests
...
UPNP_AddPortMapping needs our IP address, however enet_address_get_host
will return 0.0.0.0 or a host name in most cases.
This gets our IP address from the socket to the IGD.
2016-07-23 20:04:07 +02:00
Chris Burgener
cac9516e39
Add Configurable RTC
2016-07-19 11:20:02 -04:00
Aestek
51c77e8eea
Add md5 testing to netplay
...
Allows to test current game, an arbitrary game or the sdcard of all players
at once.
2016-07-16 22:48:46 +02:00
Aestek
cd9a58b704
Check if all players have the game before starting netplay
...
https://bugs.dolphin-emu.org/issues/8885
2016-07-10 10:13:34 +02:00
JDV
d6a2fcd26c
Formatting and setting is now only temporarily changed ( #1 )
...
Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui
8a2e7fddd1
Sync the "enable cheat" setting over netplay
2016-07-05 02:23:10 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
degasus
2030ad4577
SCM: Use std::string.
...
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Lioncash
84b0a930da
NetPlayServer: Get rid of some explicit deallocations
2016-03-08 19:31:36 -05:00
İsmail Dönmez
20f8b471a8
Fix build with MINIUPNPC_API_VERSION >= 16
...
miniupnp commit c4991916e5c12a7754e935e71a5313e75af6aeb9 introduced a
4th statusCode parameter to miniwget function. This parameter is set
to a value returned by the UPnP device. We have to check if it's set
to 200 to make sure the result is a success. Also, we now have to check
if descXML is set in the error case and free it.
2016-03-04 10:59:57 +02:00
James Cowgill
db8dbae131
Fix some very minor spelling mistakes
...
Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
Aestek
b92a80ba1b
Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
...
`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
mathieui
8ce9191948
NetPlayServer: Make SendAsyncToClients use an unique_ptr
2016-01-27 01:34:03 +01:00
mathieui
34ae512d91
NetPlayServer: Make pad data unpacking nicer to read
2016-01-27 01:34:03 +01:00
mathieui
1c808a2835
NetPlayServer: Possible out-of-bounds access on invalid input
...
if a pad or wiimote number was outside bounds (e.g. 42353543232),
it would still have been read from the array, which could lead to
inappropriate consequences, like a segfault.
2016-01-27 01:33:50 +01:00
mathieui
8e1be37feb
NetPlayServer: in-class initialization
2016-01-27 01:20:44 +01:00
mathieui
40c7a2fb7d
Use the current commit hash in the netplay version
...
So that it contains the current commit and not an arbitrary date that
may or may not be up-to-date. This will cause tears as people will not
be able to use netplay with one diverging commit that does not touch
anything related. On the other hand, users can’t be trusted.
2016-01-07 00:17:05 +01:00
Markus Wick
ec6a48ff76
Merge pull request #2876 from CastellaFactory/master
...
[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-12-02 14:20:47 +01:00
Tillmann Karras
4eace2b49e
CMake: simplify FindMiniupnpc.cmake
...
miniupnpc.h provides MINIUPNPC_API_VERSION since 1.7 and we require 1.7
or later, so there is no reason to have version detection code for older
versions.
2015-10-12 02:26:35 +02:00
Scott Mansell
bcee41b65d
Merge pull request #3123 from lioncash/null
...
Core: Replace 0 literals with nullptr
2015-10-03 16:19:46 +13:00
Lioncash
0f6c4653a4
Core: Replace 0 literals with nullptr
2015-10-02 22:06:17 -04:00
Marisa Kirisame
8c5744bca7
miniupnpc API version 14 changed the upnpDiscover functions, adding an argument for TTL (should default to 2)
...
this enables support for that should the build system have that specific version installed, the miniupnpc bundled in the project is unchanged
2015-09-30 16:50:58 +02:00
CastellaFactory
1f83a3d146
[Netplay:Traversal] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-09-20 20:15:13 +09:00
Lioncash
4fc71e9708
Common: Remove StdMakeUnique.h
2015-09-06 04:09:53 -04:00
Lioncash
11f3ded296
NetPlay: Return mapping arrays and player list vectors directly
...
Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Lioncash
b1af2a6bbc
NetPlay: Use std::array for the pad mappings
2015-08-16 00:08:09 -04:00
mathieui
2420004af8
[Netplay] Always set a playerid
...
And don’t blindly dereference a pointer.
2015-08-15 15:12:20 +02:00
Scott Mansell
8dd9d35689
Merge pull request #2653 from AdmiralCurtiss/netplay-video-mode-sync
...
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
2015-08-02 12:42:21 +12:00
Lioncash
daa205990f
Use emplace() instead of insert() where applicable for maps.
2015-06-28 19:52:40 -04:00
Admiral H. Curtiss
84e42904a2
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
...
Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Tillmann Karras
c9af7def28
Fix some warnings
2015-06-23 21:11:56 +02:00