Removed unneeded code
Removed unused code
Added EINPROGRESS to fix networking on Linux systems
Added function NetworkBufferCheck and NetworkCMDBufferCheck to verify buffer sizes
Added NetworkCMDBufferRead/NetworkCMDBufferWrite/NetworkBufferRead/NetworkBufferWrite
Added multiply buffer size checks
Rewrote GetGameType()
Moved AMMediaboard::Shutdown to DVDInterface::Shutdown()
Changed JVSIOMessage overrun check
Changed SwapBuffers function to be a member function
Added sanity checks for buffer sizes
Added translation prefix for Triforce buttons
Updated text for misconfigurations when trying to boot normal games with Triforce hardware connected
Fixed NAMCAM for Mario Kart GP
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
The `QtUtils::AdjustSizeWithinScreen()` function now centers the
widget on their parent window after the widget's size is adjusted. This
is required in some desktop environments (generally on Linux systems) to
ensure that the just-resized widget remains aligned with its parent
window.
The creation of the **Cheats Manager** dialog is now deferred to first
show, as creating it within the main window's constructor prevents the
dialog from knowing the real position of its parent window, which is
only properly calculated on first show.
For the same reasons, the analytics prompt is now shown only when the
application is ready (i.e. when the main window has been shown).
| Before | After |
| ------ | ----- |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced analytics prompt" title="[Dolphin Emulator] Misplaced analytics prompt" src="https://github.com/user-attachments/assets/c3e43b3b-cf79-4398-b531-7de6068c583e" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered analytics prompt" title="[Dolphin Emulator] Centered analytics prompt" src="https://github.com/user-attachments/assets/a10d06d9-7438-4032-b96c-dfcb48826349" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Settings dialog" title="[Dolphin Emulator] Misplaced Settings dialog" src="https://github.com/user-attachments/assets/f35b10ee-4f07-48d4-86f9-2537ad5ca7ca" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Settings dialog" title="[Dolphin Emulator] Centered Settings dialog" src="https://github.com/user-attachments/assets/33e37237-77a4-44f6-a0e2-b709f65b672b" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Cheats Manager dialog" title="[Dolphin Emulator] Misplaced Cheats Manager dialog" src="https://github.com/user-attachments/assets/1fbd3836-5639-4d5a-b57e-e2e21f21c9db" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Cheats Manager dialog" title="[Dolphin Emulator] Centered Cheats Manager dialog" src="https://github.com/user-attachments/assets/3f2b1b50-de16-49b7-bac4-c444c6cab0bc" /> |
Make MainWindow::m_fifo_window a unique_ptr to ensure its destructor is
triggered when MainWindow is destroyed.
FIFOPlayerWindow doesn't set MainWindow as its parent in order to
prevent raising MainWindow when focusing FIFOPlayerWindow. This avoids
MainWindow covering up RenderWidget when, e.g., trying to use the object
range feature to pinpoint the index of a particular object.
As a consequence, unlike most QObjects FIFOPlayerWindow wasn't destroyed
when its parent widget was since it didn't have one.
Remove ConfigChangedCallback in MainWindow's destructor to prevent the
callback from accessing the destroyed MainWindow afterward.
After MainWindow is destroyed UICommon::Shutdown calls
LogManager::Shutdown which ultimately triggers any remaining callbacks.
This resulted in calling MainWindow::OnHardcoreChanged, which crashed in
debug builds and didn't have any obvious effect in release builds.
Fixing an oversight: this was causing the debugger to be disabled if achievements were disabled but hardcore mode was still enabled in the .ini. This fix properly checks for hardcore state via AchievementManager which takes both settings into account.
This reverts the revert commit bc67fc97c3,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.
A few changes have also been made based on review comments.
Found this bug while testing; if I manually edit the config files while Dolphin is closed I was able to get debug and hardcore on at the same time, this resolves that.
There were three distinct mechanisms for signaling breakpoint changes in DolphinQt, and the wiring had room for improvement. The behavior of these signals has been consolidated into the new `Host::PPCBreakpointsChanged` signal, which can be emitted from anywhere in DolphinQt to properly update breakpoints everywhere in DolphinQt.
This improves a few things:
- For the `CodeViewWidget` and `MemoryViewWidget`, signals no longer need to propagate through the `CodeWidget` and `MemoryWidget` (respectively) to reach their destination (incoming or outgoing).
- For the `BreakpointWidget`, by self-triggering from its own signal, it no longer must manually call `Update()` after all of the emission sites.
- For the `BranchWatchDialog`, it now has one less thing it must go through the `CodeWidget` for, which is a plus.
Set the Render Window as the parent of the Confirm On Stop confirmation
dialog when Keep Window On Top is enabled, ensuring it will always be
visible.
Previously, when Confirm On Stop and Keep Window On Top were both
enabled the Confirm On Stop dialog could be hidden by the render window
in the following situations:
* Clicking Stop in the Main Window
* Clicking the Main Window's close button
* Pressing the Stop hotkey while in FullScreen mode
This was particularly troublesome because the confirm dialog is modal,
preventing the user from moving the render window out of the way if it
was obscuring the dialog.
Fixes https://bugs.dolphin-emu.org/issues/13247.
This reverts commit 72cf2bdb87.
SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
bugfix: SetQWidgetWindowDecorations(this); not called before show() for Windows darkmode titlebars.
The actual call to (QWidget) show() needed to come sooner. Show() was originally left alone, but with other checks needing to move with (QWidget) show(), this function became less useful. Show() was originally created to fix the render widget appearing behind the main window, but that appears to work fine in this iteration.