Commit Graph

64 Commits

Author SHA1 Message Date
JosJuice
7cecb28bdf DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
Admiral H. Curtiss
8adabb86cf Debugger: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
8fccefa3aa PowerPC: Remove GPR macro. 2023-01-27 15:22:42 +01:00
iwubcode
31bf9d0019 Core: add option to apply memory patch to not store the existing value (used during locking) 2022-12-23 12:31:33 -06:00
iwubcode
8f3e8e4ca3 Core: add locked state to watches 2022-12-23 11:59:23 -06:00
iwubcode
2f2f906bf5 Core: add ability to add memory patches to the patch engine that will be executed each frame 2022-12-23 03:13:03 -06:00
iwubcode
4743d74985 Core: add helper function to apply a memory patch and mark the 'PPCPatches' as final 2022-12-23 03:13:03 -06:00
TryTwo
a17fbe7c65 Expand conditional breakpoints to memory breakpoints 2022-12-04 11:25:33 -07:00
TryTwo
53cf78d413 Gekko constistancy changes. Add context item to codeview to show or copy a load/store target memory address from instructions at or near PC when paused. 2022-03-17 12:53:38 -07:00
Dentomologist
d20f3c9e64 Debugger: Fix warning on Debian builder
Fix "braces around scalar initializer [-Wbraced-scalar-init]" warning
2022-02-19 08:50:15 -08:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Sepalani
8279613a49 DebugInterface: Check visited addresses in GetThreads 2021-03-02 19:29:47 +04:00
Sepalani
82bb5d9915 NetworkCaptureLogger: PCAP support added
Log TCP/UDP read/write with fake packet.
2021-01-30 19:35:09 +04:00
Sepalani
289637f92f NetworkCaptureLogger: Move SSL logging 2021-01-28 21:23:18 +04:00
Lioncash
57534777d4 Common: Move OSThreads into core
Common shouldn't be depending on APIs in Core (in this, case depending
on the PowerPC namespace). Because of the poor separation here, this
moves OSThread functionality into core, so that it resolves the implicit
dependency on core.
2020-10-21 07:35:42 -04:00
Tillmann Karras
d2b06f4786 Fix various -Wshadow warnings 2020-08-08 21:45:03 +01:00
Sepalani
39d34e133f Debugger: Add a Thread widget
DebugInterface: Add GetThreads

WatchWidget: Update widget on AddWatch
2020-05-03 20:48:30 +04:00
Lioncash
92c1782726 Common/DebugInterface: Mark a few member functions as const
Quite a few member functions act as a means to query information. Given
these don't actually modify object state, they can be made const.
2019-07-09 14:19:40 -04:00
Lioncash
d4d485b692 Common/DebugInterface: Make return value of GetColor() a u32
At its only usage point, its return value is stored into a u32, and the
default implementation returns 0xFFFFFFFF (-1), which would be an
unsigned integer. Given all of the bits are used to determine a color,
it makes slightly more sense to treat this as an unsigned value as
opposed to a signed one.
2019-07-09 14:19:38 -04:00
Lioncash
98101bbbe4 Core: Use fmt where applicable for DebugInterface implementations
These are trivial enough that they're basically one-to-one conversions
with minor changes of syntax.
2019-07-08 18:52:59 -04:00
Lioncash
457bff92c1 Common/DebugInterface: Use u32 instead of unsigned int consistently
Previously u32 was being used for part of the interface and unsigned int
was being used for other parts. This makes the interface fully consistent by
using only one type.

We opt for u32 here given they communicate the same thing (for platforms
we care about where int is 32-bit), while also being less to read.
2019-07-08 18:52:45 -04:00
Lioncash
b1b9c6aa1e Common/DebugInterface: Default virtual destructor
While we're at it, we can also default the constructor and destructor of
inheriting classes in their respective cpp file to prevent the
construction and destruction of non-trivial types being inlined into
other regions of code.
2019-07-08 17:44:58 -04:00
Lioncash
bc8778203e Common/Watches: std::move strings where applicable
Allows calling code to move the std::string into the Watch instances,
avoiding copies.
2019-07-08 17:41:06 -04:00
Lioncash
f4ec419929 SymbolDB: Namespace code under the Common namespace
Moves more common code into the Common namespace where it belongs.
2018-05-27 18:01:40 -04:00
Lioncash
b60ad2425d Common: Namespace GekkoDisassembler.cpp/.h
Moves more common code into the Common namespace where it belongs
2018-05-25 16:55:09 -04:00
Sepalani
8fa898fe9a DebugInterface: MemoryPatches methods added
CodeView: Restore instruction added
2018-05-22 10:31:31 +04:00
Lioncash
b9aad3310e PowerPC: Move MMU-specifics from PowerPC.h to MMU.h
PowerPC.h at this point is pretty much a general glob of stuff, and it's
unfortunate, since it means pulling in a lot of unrelated header
dependencies and a bunch of other things that don't need to be seen by
things that just want to read memory.

Breaking this out into its own header keeps all the MMU-related stuff
together and also limits the amount of header dependencies being
included (the primary motivation for this being the former reason).
2018-05-17 19:18:55 -04:00
Sepalani
74d4a4478f DebugInterface: Watches methods added
Move Watches to Common
2018-04-28 17:46:51 +04:00
Lioncash
3e50b0e320 PPCDebugInterface: Remove redundant HostRead_U32() call in Disassemble()
We already read the necessary information with the
HostRead_Instruction() call. Internally, it calls HostRead_U32() as
well, so there's no difference in behavior.
2018-04-07 22:20:59 -04:00
gyroninja
9628e22916 Changed PPCDebugInterace to check memory only after the emulator has finished starting 2018-01-12 15:18:29 -08:00
Sepalani
f65dcdcdca DebugInterface: Rename InsertBLR to Patch 2017-10-05 20:22:16 +02:00
Lioncash
dd4203bec8 Core: Remove unnecessary includes
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
aldelaro5
8bf27cf42f Fix memory breakpoint when checking the middle of the data
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through.  This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
Lioncash
e07383a783 Core: Convert State enum into an enum class 2017-02-05 08:32:23 -05:00
Lioncash
0f8bcf412d BreakPoints: Rename variables
Drops Hungarian notation where applicable.Drops Hungarian notation where
applicable.
2017-01-11 10:08:11 -05:00
Lioncash
ee71d70738 DebugInterface: Make GetRawMemoryString return a std::string 2016-10-07 10:26:26 -04:00
EmptyChaos
39edc1d91e PPCDebugInterface: Fix ToggleMemcheck
ToggleMemCheck fails to create a memcheck if one doesn't already
exist.
2016-09-15 13:08:48 +10:00
Scott Mansell
4c004b6dc9 Merge pull request #4131 from aldelaro5/memoryViewer-memChecks-improvements
Add the configuration of how a memory check is added via the memory window
2016-09-15 10:46:07 +12:00
Lioncash
0ac77b0288 SymbolDB: Use an enum class for representing symbol type 2016-09-13 21:21:03 -04:00
aldelaro5
da55d2a381 Add options read, write and log when toggling a breakpoint
These are needed for the next commit. I had to modify the implementation of the DSP one too, but since it basically isn`t used, I don`t think it matters much.  These options only matters when adding one.
2016-09-10 22:38:57 -04:00
aldelaro5
09df343247 Move Memchecks support out of debug only builds
It wouldn't impact performance until at least one memcheck is enabled.  Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals.  Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
2016-09-09 15:05:54 -04:00
aldelaro5
cc7aa73081 Invalidate the icache when inserting a nop or BLR
Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
Pierre Bourdon
3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EmptyChaos
c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
comex
2264e7b087 Use a fake exception to exit early in case of memory breakpoints.
Change TMemCheck::Action to return whether to break rather than calling
PPCDebugInterface::BreakNow, as this simplified the implementation; then
remove said method, as that was its only caller.  One "interface" method
down, many to go...
2015-04-24 22:37:54 -04:00
magumagu
ac54c6a4e2 Make address translation respect the CPU translation mode.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
Fiora
c2ed29fe0d MemmapFunctions: various MMU optimizations
Small TLB lookup optimizations: this is the hot path for MMU code, so try to
make it better.

Template the TLB lookup functions based on the lookup type (opcode, data,
no exception).

Clean up the Read/Write functions and make them more consistent.

Add an early-exit path for MMU accesses to ReadFromHardware/WriteToHardware.
2015-01-05 10:34:55 -08:00
skidau
693f413364 Updated C bit on TLB cache hits.
Added TLB state to the save state file.
2014-12-05 14:29:13 +11:00