Commit Graph

1189 Commits

Author SHA1 Message Date
Jordan Woyak
bfef65a9d1 BTReal: Implement Realtek Bluetooth firmware loading.
Logic and structures are largely taken from Linux source:
drivers/bluetooth/btusb.c
drivers/bluetooth/btrtl.c
drivers/bluetooth/btrtl.h
2025-07-23 19:58:25 -05:00
Jordan Woyak
0e90b85bab LibUSBBluetoothAdapter: Add SendBlockingCommand function. 2025-07-23 19:58:25 -05:00
Jordan Woyak
5336c23329 Core: Move HCICommandPayload struct template from BTReal to LibUSBBluetoothAdapter header. 2025-07-23 19:58:25 -05:00
Jordan Woyak
2b541361c6 Common: Move AsU8Span utility function from BTReal to Common/BitUtils. 2025-07-23 19:58:25 -05:00
JMC47
45ba6ed6b1 Merge pull request #13770 from JoshuaVandaele/usbutils
USBUtils: Refactor USB device handling
2025-07-23 20:57:17 -04:00
Joshua Vandaële
4ae195ee60 USBUtils: Refactor USB device handling 2025-07-23 03:26:25 +02:00
JMC47
c6de692d01 Merge pull request #13784 from jordan-woyak/btreal-restore-keys-on-hci-reset
BTReal: Always restore link keys on HCI reset.
2025-07-21 21:00:20 -04:00
Admiral H. Curtiss
68713e08b4 Common: Move GetDeviceProperty() into its own header
Otherwise we include Windows headers in the entire codebase through CommonFuncs.h
2025-07-19 21:24:51 +02:00
JMC47
9e05063929 Merge pull request #13793 from jordan-woyak/libusb-unicode-descriptor
LibusbUtils: Add GetStringDescriptor function.
2025-07-16 20:30:12 -04:00
Joshua Vandaële
06882bd2dc Fix various warnings 2025-07-12 12:47:30 +02:00
Jordan Woyak
13784f842e LibusbUtils: Add GetStringDescriptor function to return unicode strings and replace our libusb_get_string_descriptor_ascii calls. 2025-07-06 19:41:14 -05:00
JMC47
2871fe08c9 Merge pull request #13782 from noahpistilli/wii_no_pad
IOS/KD: Pad Wii Numbers to 16 digits
2025-07-01 14:52:41 -04:00
Jordan Woyak
8b2d569932 BTReal: Always restore link keys on HCI reset. 2025-06-30 04:07:45 -05:00
JMC47
9a0d4501f8 Merge pull request #13751 from jordan-woyak/btreal-improvements
Bluetooth Passthrough Improvements
2025-06-29 18:00:02 -04:00
JMC47
626315d50a Merge pull request #13750 from TryTwo/PR_Symbol_Loading
PPCSymbols: Restructure loading on boot and add a mutex to prevent crashes.
2025-06-29 15:44:52 -04:00
Jordan Woyak
936887838a BTReal: Don't falsely increase a controller's ACL packet number buffer size. WARN_LOG if the size is smaller than that of the original BT module. 2025-06-28 18:54:21 -05:00
Jordan Woyak
7fe4a6e4f3 LibUSBBluetoothAdapter: Change the request type of our generated HCI commands from LIBUSB_RECIPIENT_INTERFACE to LIBUSB_RECIPIENT_DEVICE.
This changes the value from 0x21 to 0x20 which now matches the value that Wii software generates.
2025-06-28 18:54:21 -05:00
Jordan Woyak
0e25979449 BTReal: Attempt to configure HCI_SERVICE_TYPE_GUARANTEED on all connections for improved performance with certain adapters. 2025-06-28 18:54:21 -05:00
Jordan Woyak
350ec54779 BTReal: Improvements:
Separate LibUSB logic into LibUSBBluetoothAdapter class.
Submit transfers on thread with proper timing.
Throttle before ACL input for reduced input latency.
Immediately send IPC replies for outgoing data.
Continuously submit libusb transfers to fill HCI/ACL input queues.
Simplify endpoint handling and state saving.
Other cleanups.
2025-06-28 18:54:16 -05:00
Jordan Woyak
541dbdfead IOS: Move DoStateForMessage from BTEmu to BTBase. 2025-06-28 18:45:52 -05:00
Noah Pistilli
f8e22f448d IOS/KD: Pad Wii Numbers to 16 digits 2025-06-28 19:22:14 -04:00
TryTwo
fe121e4c6e PPCSymbolDB: Move loading map on boot logic from boot.cpp into PPCSymbolDB, as it will be needing a mutex.
Cleanup loading code and reduce amount of signals.

On boot. allow previously loaded map to be kept, if its filename matches. Useful for restarting a game with a large symbol map.
2025-06-25 12:01:16 -07:00
Shawn Rast
71fa08813a BT passthrough uses selected device rather than first alphabetical compatible device 2025-06-24 15:39:46 -05:00
Jordan Woyak
3a94289ad6 Merge pull request #13744 from JoshuaVandaele/windows-specific-getdevicename
Host: Implement a Windows-only implementation of `GetDeviceNameFromVIDPID`
2025-06-15 15:44:31 -05:00
Dr. Dystopia
ca8f9b672b Source: Remove redundant lambda parameter lists 2025-06-14 10:19:31 +02:00
Joshua Vandaële
d93245cc7a Host: Implement a Windows-only implementation of GetDeviceNameFromVIDPID 2025-06-13 17:46:53 +02:00
JMC47
33b529a510 Merge pull request #13719 from LillyJadeKatrin/retroachievements-wii-menu-fix
AchievementManager - Block Wii Menu Exploits
2025-06-08 13:04:27 -04:00
Jordan Woyak
65f3ba70f5 Merge pull request #13522 from tygyh/Enforce-overriding-destructor-style-Core&UnitTests
Core & UnitTests: Make overriding explicit and remove redundant virtual specifiers on overriding destructors
2025-06-07 17:55:14 -05:00
Joshua Vandaële
241834709b Host: Clean up device handle 2025-06-07 16:55:45 +02:00
LillyJadeKatrin
c68549e9ef AchievementManager - Load unknown games
Prior to this change, any game unrecognized by RetroAchievements would ultimately result in the game being "Closed" by AchievementManager. As a result, if any game was run while in this state without any other closing being done, AchievementManager would simply load it like a new game, despite memory already being accessed.
However, testing and documentation determined that the rcheevos client doesn't actually complain when it fails to hash a game; it just runs this as "Unidentified Game" with RA ID = 0. As such, this change utilizes that in AchievementManager to differentiate between no software running and unidentified software running.

As a result of this, now LoadGame needs to be called for every piece of runnable software, supported format or otherwise. If a supported format is not available, LoadGame can now be called with a nullptr to ensure that rcheevos still properly sets up an unidentified game.
2025-06-07 07:02:24 -04:00
Sketch
35d70fd531 IOS/KD: Set Checksum when flushing NWC24Config 2025-05-23 18:01:06 -04:00
JMC47
a62449711f Merge pull request #12769 from sepalani/wii-speak
IOS/USB: Emulate Wii Speak using cubeb
2025-05-21 13:54:56 -04:00
Jordan Woyak
faaf13eaad Merge pull request #13562 from sanjay900/santroller-support
LibusbDevice: Send wakeup command to Santroller devices
2025-05-20 01:13:39 -05:00
JMC47
cf3702cbc8 Merge pull request #13046 from SuperSamus/vi-overclock
Add VBI Frequency Override
2025-05-12 13:36:55 -04:00
Martino Fontana
832570c658 Core: Add VBI Frequency Override
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs).

However, there are games that use delta time for their game logic, which allows them to be played at >60 FPS at the same gameplay speed!

Some games aren't dynamic though, and require a patch to adjust their game speed variable.
2025-05-12 18:54:36 +02:00
Sepalani
17e57f550c IOS/USB: Change HIDv4.cpp LogLevel to avoid INTRMSG killing performance
This message can be sent a lot when polling inputs from a keyboard. HIDv5.cpp doesn't log INTRMSG in such a way. If needed, log messages can be added into specific devices instead.
2025-05-08 22:14:01 +04:00
Sepalani
4efbd35a5e IOS/USB: Implement Wii Speak SAMPLER_FREQ register properly
Fix the default sampling rate which should be 16KHz
2025-05-07 20:33:22 +04:00
Sepalani
74a875e9d6 IOS/USB: Implement a bare-bones Wii Speak loudness level
Add a volume modifier to the UI which relies on gain.
2025-05-07 20:33:22 +04:00
Sepalani
1f0ff42aa0 IOS/USB: Implement Wii Speak REQUEST_SET_INTERFACE command
Based on LibusbDevice::SubmitTransfer code
2025-05-07 20:33:22 +04:00
Sepalani
61ab0faab8 Config: Rename MAIN_WII_SPEAK_CONNECTED to MAIN_WII_SPEAK_MUTED 2025-05-07 20:33:22 +04:00
Sepalani
aea5054509 CubebUtils: Add COM helper class 2025-05-07 20:33:22 +04:00
Sepalani
407218a8b4 IOS/USB: Report Wii Speak packet size properly 2025-05-07 20:33:22 +04:00
Sepalani
dbc09bfb0d Android: Add emulated Wii Speak 2025-05-07 20:33:22 +04:00
Sepalani
a85ffc116e IOS/USB: Only sample Wii Speak data when necessary
Skip data when HLE Wii Speak is not connected

Lock microphone buffer less frequently
2025-05-07 20:33:22 +04:00
Sepalani
f5dd80bb5b IOS/USB: Try to fix the Wii Speak Channel record/playback feature
1. Fix Wii Speak SAMPLER_MUTE register:
The register should be 12 (i.e. 0x0c) instead of 0xc0.

2. Fix Wii Speak buffer memcpy size parameter:
It seems to fix random echoes and reduce noises when nobody is speaking.

3. Change the isochronous transfer timing:
It is based on empirical testing.
2025-05-07 20:33:22 +04:00
Sepalani
6a36930c74 IOS/USB: Add more logs to the Wii Speak code 2025-05-07 20:33:22 +04:00
Sepalani
1ac40f25a2 IOS/USB: Emulate Wii Speak using cubeb
Based on @noahpistilli (Sketch) PR:
https://github.com/dolphin-emu/dolphin/pull/12567

Fixed the Windows support and the heisenbug caused by uninitialized
members.

Config system integration finalized.
2025-05-07 20:33:22 +04:00
Sketch
451e36defc IOS/USB: Emulate Wii Speak (OpenAL)
Credits to @degasus and shuffle2 (godisgovernment):
https://github.com/degasus/dolphin/tree/wiispeak
2025-05-07 17:45:59 +04:00
Jordan Woyak
4e736d60db Core and AudioCommon: Use AsyncWorkThread. 2025-05-01 22:55:23 -05:00
Dr. Dystopia
f240e20e3f Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00