Lioncash
9eb608c9da
Merge pull request #2301 from lioncash/const
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General: Apply the const specifier where applicable
2015-04-16 23:13:39 -04:00
Lioncash
b0613bb1c8
General: Apply the const specifier where applicable
2015-04-15 02:04:03 -04:00
comex
ba664b3293
Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
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Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)
Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex
e000aaaf5d
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
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Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required. One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
mathieui
4c2d25eeaf
Fix a warning
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HotkeyManagerEmu.enabled is unused, as everything now uses
HotkeyManagerEmu.s_enabled.
2015-04-11 19:47:39 +02:00
Stevoisiak
7c1ab2911a
Move down Country_World
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The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
JosJuice
76d0cfa8ac
Fix terrible Speed Up Disc Transfer Rate mistake
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I apologize.
2015-04-08 08:59:49 +02:00
skidau
f8a4d4702c
Merge pull request #2252 from mathieui/traversal-timeout
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NetPlay: Don’t wait forever in the traversal client
2015-04-08 11:56:57 +10:00
skidau
5638ddaf6c
Merge pull request #2263 from JosJuice/sudtr-not-instant
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Make Speed Up Disc Transfer Rate not instant
2015-04-08 11:54:44 +10:00
Lioncash
4796dc80bf
Merge pull request #2254 from SizzlingCalamari/remove-DSPLLE-cycle-mutex
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Made cycle count atomic to avoid using a mutex
2015-04-07 08:27:38 -04:00
Lioncash
54cedf77f9
Merge pull request #2265 from lioncash/warn
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ConfigManager: Fix a sign mismatch warning
2015-04-06 09:34:23 -04:00
degasus
d2c62b1744
Fifo: only sleep once within every ms of emulated time
2015-04-06 12:35:35 +02:00
degasus
b020ae1c5d
Fifo: rewrite sync on idle skipping hack
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Now it's done without a busy loop
2015-04-06 12:35:35 +02:00
Lioncash
2211aead7f
DSPInterpreter: Remove unused volatile variable and related function
2015-04-03 22:46:30 -04:00
Lioncash
7848876f99
ConfigManager: Fix a sign mismatch warning
2015-04-02 14:30:38 -04:00
JosJuice
ee3d36af92
Make Speed Up Disc Transfer Rate not instant
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The instant speed broke some games. SUDTR will now emulate
the transfer from the disc drive buffer to the main memory,
but not the speed of the disc drive itself.
2015-04-02 11:46:19 +02:00
JosJuice
0deb9f5e39
Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
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This reverts commit ae0a090701 , reversing
changes made to 6b6b5ed37f .
2015-04-01 22:30:57 +02:00
Pierre Bourdon
ae0a090701
Merge pull request #2256 from RachelBryk/Dolphin-Pro
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Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk
d39d89594d
Limit Wiimote battery usage for Dolphin-lite users.
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Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
Jordan Cristiano
4051da75e4
Made cycle count atomic to avoid using a mutex
2015-03-31 04:09:33 -04:00
skidau
6b6b5ed37f
Merge pull request #2249 from SizzlingCalamari/DSPLLE-thread-fix
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Fixed dsp lle thread never starting
2015-03-31 12:25:59 +11:00
skidau
008200db4d
Merge pull request #2244 from lioncash/find
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DolphinWX/Common: Change some find_first_of usages to find
2015-03-30 21:07:42 +11:00
skidau
8c47c68a4f
Merge pull request #2232 from JosJuice/savestate-exact-version
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When loading incompatible savestate, display exact Dolphin version
2015-03-30 18:07:14 +11:00
JosJuice
85073675a5
When loading incompatible savestate, display which version created it
2015-03-30 09:02:43 +02:00
mathieui
b1eb87e495
NetPlay: Don’t wait forever in the traversal client
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With some specific, STUN-hostile routers, the netplay client can get
stuck forever while trying to connect to the stun server. This adds a
5 seconds (much more than should be necessary if it works) timer until
a failure is registered and the attempt stops.
2015-03-28 20:15:34 +01:00
skidau
4f965da4f1
Revert the recent changes related to updating hwnd
2015-03-28 11:08:25 +11:00
Jordan Cristiano
e2060525bc
Fixed dsp lle thread never starting because of dspjit initialization happening after the dsp thread check
2015-03-27 19:00:53 -04:00
skidau
affa5c2e0b
Merge pull request #2228 from Stevoisiak/FixISOPaths
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Check for GCMPathes if ISOPaths is not found
2015-03-26 09:48:33 +11:00
Stevoisiak
4f1d74b2e1
Check for GCMPathes if ISOPaths is not found
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The name of the settings were changed in 4.0-4003 with PR #1264 .
2015-03-25 11:13:13 -04:00
Lioncash
eacf741051
DolphinWX/Common: Change some find_first_of usages to find
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It's unnecessary to use find_first_of when all you're searching for is a single character.
2015-03-24 08:32:44 -04:00
Lioncash
bc1d62036b
Core: Fix warnings related to HotkeyManager
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These need to be marked static since they aren't used outside of this translation unit.
2015-03-23 08:40:21 -04:00
skidau
a0138e19cc
Merge pull request #2239 from mickdermack/pr-usbshu
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GCAdapter: Don't destroy the libusb context before freeing the device list.
2015-03-23 12:37:05 +11:00
skidau
cba34fa6f7
Merge pull request #2193 from magumagu/wii-disable-fakevmem
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Disable FakeVMem in Wii mode.
2015-03-23 12:36:24 +11:00
Ryan Houdek
5dbfebcd30
Merge pull request #2216 from Sonicadvance1/aarch64_dirty_dirty
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[AArch64] Implement dirty register tracking.
2015-03-22 11:32:43 -05:00
skidau
482ef964cf
Updated the hwnd for hotkeys.
2015-03-21 21:56:19 +11:00
Michael Ehrenreich
905a663a96
Don't destroy the libusb context before freeing the device list.
2015-03-21 03:12:42 +01:00
skidau
63c4bd665e
Merge pull request #2230 from skidau/Mouse-In-Separate-Window
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Updated the input plugins reference of hwnd on game start.
2015-03-21 12:46:37 +11:00
Lioncash
1fc1880ca5
Interpreter/Jit Tables: Merge table31 and table31_2
2015-03-20 20:39:51 -04:00
Lioncash
1052863bb9
Interpreter/JIT: Add missing overflow variants into the tables.
2015-03-20 19:20:38 -04:00
skidau
c3344eaa88
Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
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* Changed the SI buffer processing so that transfers do not have to be completed instantly
* Added a second socket at port 49420 (0xc10c) which sends clock information to the GBA slaves
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out
Requires VBA-M SVN 1235 or later.
2015-03-20 12:43:55 +11:00
magumagu
337f89959b
Merge pull request #2226 from magumagu/restore-wpar-mask
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Restore masking to gather pipe address checks.
2015-03-19 11:02:45 -07:00
skidau
98dce11f8c
Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window.
2015-03-19 21:31:05 +11:00
skidau
7d800b6180
Merge pull request #2224 from gerikkub/AutoFocus
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Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
mathieui
e0ef8fc03f
NetPlay: Make the enet interrupts work
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Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.
Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
2015-03-18 10:16:11 +01:00
mathieui
8ee402863d
NetPlay: Remove RunOnThread and add SendAsync methods
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Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
mathieui
44d7207a1c
NetPlay: add a Common/ENetUtil namespace
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Move WakeupThread in it
2015-03-18 09:23:44 +01:00
mathieui
603fe25349
NetPlay: use a workaround from comex’s dc-netplay to interrupt enet
2015-03-18 09:23:44 +01:00
skidau
0ac8fd0214
Merge pull request #2183 from RachelBryk/netplay-time
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Use system time for start time in netplay.
2015-03-18 13:52:17 +11:00
magumagu
627b77e982
Restore masking to gather pipe address checks.
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Apparently it's necessary. Issue 8386.
2015-03-17 12:01:37 -07:00
Gerik Kubiak
341e7e9d8f
Added the ability to pause the emulator by moving the mouse outside the window.
2015-03-16 20:28:17 -07:00