JMC47
b6545ea285
Merge pull request #8370 from sepalani/fix-hle-patch
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HLE: Fix patching functions with the same name
2019-10-06 05:07:54 -04:00
Connor McLaughlin
9a68eaaa24
Merge pull request #8292 from Pokechu22/ir-calibration
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Use valid IR calibration data
2019-10-06 17:31:50 +10:00
Connor McLaughlin
dba7f3304d
Merge pull request #8361 from ligfx/remove_xaudio2
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Remove XAudio2
2019-10-06 17:24:48 +10:00
Stenzek
ae83d02e54
Drop 3D Vision Support
2019-10-04 13:40:21 +10:00
JMC47
d3a9104cee
Merge pull request #8355 from phire/qt_fix_fifo_range
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QtFifoPlayer: handle FIFO load before window creation
2019-09-30 00:34:39 -04:00
JMC47
bec433cb40
Merge pull request #8333 from CookiePLMonster/screenshot-timestamp
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Core: Generate screenshot name with timestamps
2019-09-30 00:32:07 -04:00
Sepalani
d8a3218726
HLE: Fix patching functions with the same name
2019-09-28 17:38:43 +04:00
Pokechu22
3efa3d7a42
Fix 2 DTK bugs
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Bug 1: subcommand 1 of 0xE1 does not actually reset the current position; it just stops playback. 0xE2 returns the same value it would have before stopping playback (other than reporting that the stream is stopped).
Bug 2: subcommand 3 of 0xE2 was incorrectly dividing the length by 4; while this makes sense for positions (which are multiplied by 4 earlier to get a byte offset), it is not correct for lengths.
2019-09-14 21:05:33 -07:00
Michael M
0f3695a14b
Remove XAudio2
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Audio on Windows is provided by the cubeb (shared mode) and WASAPI
(exclusive mode) backends, both of which exhibit lower latency.
2019-09-14 14:08:13 -07:00
Scott Mansell
677a0903a1
FifoPlayer: Use std::move for saving callbacks
2019-09-09 11:38:21 +12:00
Scott Mansell
46f4f69cfd
QtFifoPlayer: handle fifo load before window creation
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Fixes a bug where if you loaded a fifo before opening the fifo
player window (which you can do by dragging a .dff onto dolphin's
main window) then the player's widgets wouldn't be initilized
correctly.
Importantly, the object range widgets would be broken.
2019-09-09 10:36:31 +12:00
JMC47
c144cde825
Revert "DSP: ARAM cleanup experiments"
2019-09-02 01:47:50 -04:00
JMC47
03ea0eb27a
Merge pull request #7740 from booto/aram-experiments
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DSP: ARAM cleanup experiments
2019-09-01 20:09:42 -04:00
booto
c268aa3a46
SI: Reduce logging.
2019-08-28 22:16:41 -04:00
Silent
ff8f978eaf
Core: Generate screenshot name with timestamps instead of only increasing numbers
2019-08-28 19:52:35 +02:00
meta
9e3b867c6a
VideoInterface: start counting half-lines at 0 instead of 1
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- Re-organize VideoInterface::Update() to count half-lines starting at 0 instead of 1
- Use horizontal position when checking if we should assert some display interrupt
- Add some more descriptive comments
2019-08-26 20:43:26 -05:00
Techjar
a3d8a8be06
NetPlay: Remove 'reduce polling rate' option
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With the SI poll line count fixed, pretty much all games are polling
twice per frame anyways, making this option superfluous. Since it's a
bit of a gross hack and makes DTMs incompatible with console, let's
just bin it.
2019-08-26 02:11:49 -04:00
Anthony
2a95227f64
Merge pull request #8255 from JosJuice/remove-unsigned-warning
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Remove "not signed by Nintendo" warning when installing WADs
2019-08-21 09:38:35 -07:00
Anthony
5f38386575
Merge pull request #8222 from JosJuice/allow-mismatched-region-settings
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Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
2019-08-21 09:00:06 -07:00
Anthony
35eb63de2c
Merge pull request #8300 from AdmiralCurtiss/gcmemcard-construction
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GCMemcard: Rework construction logic.
2019-08-21 08:56:31 -07:00
Tilka
bbae0424a1
Merge pull request #8319 from Tilka/mcrfs
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Jit64: fix mcrfs
2019-08-20 21:28:52 +01:00
Connor McLaughlin
674a66aab2
Merge pull request #8312 from JosJuice/btreal-bitwise-enum
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BTReal.cpp: Don't use bitwise operators on enum values
2019-08-20 12:24:57 +10:00
Tillmann Karras
ee85ec95b4
Jit64: fix mcrfs
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It was deleting the wrong bits. This fixes issue 10074 (Super Monkey
Ball 2 minigame). I introduced this regression in
0f2c656687 .
2019-08-18 03:49:32 +01:00
Admiral H. Curtiss
ba8ffd9391
GCMemcard: Check if the Directory's number-of-blocks claim for files matches the BAT, and report an error if it doesn't.
2019-08-15 18:21:48 +02:00
Admiral H. Curtiss
7d4cabea07
GCMemcard: The update counters are interpreted as signed values for the newer-than comparison.
2019-08-15 18:21:47 +02:00
Admiral H. Curtiss
8fc2f0ff2d
GCMemcard: Rename MemCardXMb constants to MBIT_SIZE_MEMORY_CARD_X for consistency with other constants.
2019-08-15 18:21:45 +02:00
Admiral H. Curtiss
b54a49eaaf
GCMemcard: Rework construction logic to better match our knowledge of the format, while providing better error reporting facilities.
2019-08-15 18:18:56 +02:00
Connor McLaughlin
181d79228a
Merge pull request #8275 from bdr99/netplay-player-log
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NetPlay: Show a message in chat when a player joins or leaves
2019-08-14 11:23:18 +10:00
Brandon Rothweiler
8857db9833
Check validity of iterator before dereferencing
2019-08-13 18:00:12 -07:00
JosJuice
f3dac2c041
BTReal.cpp: Don't use bitwise operators on enum values
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https://bugs.dolphin-emu.org/issues/11692#note-11
2019-08-13 23:58:18 +02:00
JosJuice
9cc719db02
Fix TitleDatabase
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a2a1e04 regression.
2019-08-09 18:20:45 +02:00
JosJuice
393709a45a
Also override the SYSCONF country setting
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Fixes https://bugs.dolphin-emu.org/issues/10066
2019-08-09 17:33:05 +02:00
JosJuice
561a4cfcce
Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
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This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.
Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
Connor McLaughlin
5c3e9a34c3
Merge pull request #8226 from lioncash/fmt-core
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Core/Core: Use fmt where applicable
2019-08-09 23:43:39 +10:00
Connor McLaughlin
48ca2c6f2e
Merge pull request #8233 from JosJuice/stringutil-string-view
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StringUtil: Use std::string_view more
2019-08-09 23:39:01 +10:00
Connor McLaughlin
0ab7e2eed7
Merge pull request #8223 from JosJuice/titledatabase-unknown-language
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TitleDatabase: Don't crash on unknown language
2019-08-09 23:35:53 +10:00
Connor McLaughlin
22ed2c0e0c
Merge pull request #8269 from lioncash/osd-move
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VideoCommon/OnScreenDisplay: Minor cleanup
2019-08-08 12:38:44 +10:00
Pokechu22
7c892c0c6e
Use valid IR calibration data
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Previously, IR calibration data with an invalid checksum was used, because the calibration produced a strange offset. I've replaced it with calibration data that encodes the same values as the data Nintendo falls back to when the checksum is bad.
2019-08-05 10:39:32 -07:00
Connor McLaughlin
7afba6776f
Merge pull request #8279 from spycrab/fix_save_state_wait
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Fix saving states freezing up emulation
2019-08-03 01:26:07 +10:00
JMC47
b01cacb27e
Merge pull request #8236 from booto/si_greatest_hits_vol_1
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SI: Minor bugfixes
2019-08-02 03:17:54 -04:00
spycrab
04764f8b7f
Fix saving states freezing up emulation
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Only for about half a second but noticeable nonetheless
2019-08-01 21:33:12 +02:00
Brandon Rothweiler
fdfa14d9cc
Show a message in netplay chat when a player joins or leaves
2019-07-30 20:14:51 -07:00
Lioncash
c212310fbe
VideoCommon/OnScreenDisplay: Take Message's std::string parameter by value
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Allows callers to std::move strings into the functions (or automatically
assume the move constructor/move assignment operator for rvalue
references, potentially avoiding copies altogether.
2019-07-28 23:00:58 -04:00
Connor McLaughlin
a8bbbd0bfc
Merge pull request #8262 from Tilka/gdbstub
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Fix GDB stub build
2019-07-25 13:54:02 +10:00
Stenzek
53e30c06e8
Config: Add an option to skip saving texture cache to save state
2019-07-24 05:19:22 +10:00
Stenzek
63358adfb1
Core: Save movie state before video backend state
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Fixes the old frame number/inputs being displayed after loading state.
2019-07-24 05:19:22 +10:00
Stenzek
560074cf9f
Core: Fix crash when state is loaded while waiting for the CPU
2019-07-24 05:19:22 +10:00
Stenzek
1082468133
TextureCache: Support saving cache entries, including EFB copies
2019-07-24 04:10:38 +10:00
Stenzek
a25a4e0708
State: Use RunOnCPUThread to invoke save state handlers
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This ensures that the emulated state is only touched by the CPU thread
2019-07-24 04:08:25 +10:00
Stenzek
df45e714a3
Core: Support asynchronously executing functions on the CPU thread
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The CPU thread will be interrupted to execute the callback, and then
restored to its old state after execution completes.
2019-07-24 04:08:19 +10:00