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dolphin
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0405b4dcc217e0c058e9b71b025e3f995690e64a
dolphin
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Source
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Core
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VideoCommon
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History
Admiral H. Curtiss
c3652a7129
Merge pull request
#12532
from lioncash/json
...
GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
..
CustomAsset.cpp
…
CustomAsset.h
…
CustomAssetLibrary.cpp
CustomAssetLibrary: Remove unused GetAssetSize() function
2023-12-11 22:00:52 -05:00
CustomAssetLibrary.h
CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
2023-11-25 18:01:44 -05:00
CustomAssetLoader.cpp
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
CustomAssetLoader.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
CustomTextureData.cpp
…
CustomTextureData.h
…
DirectFilesystemAssetLibrary.cpp
VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed
2023-12-19 21:51:42 -06:00
DirectFilesystemAssetLibrary.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
MaterialAsset.cpp
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
MaterialAsset.h
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
ShaderAsset.cpp
ShaderAsset: Emplace value instances when possible in ToJson()
2024-01-24 18:47:44 -05:00
ShaderAsset.h
VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
2024-01-23 11:58:32 -06:00
TextureAsset.cpp
VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
2023-10-16 19:23:00 -05:00
TextureAsset.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00