Logo
Explore Help
Register Sign In
jprdonnelly/dolphin
1
0
Fork 0
You've already forked dolphin
mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-04-12 08:00:38 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
0809ba79ae12dd55bb5c2d7608fa24ca041c753a
dolphin/Source/Plugins
History
rodolfoosvaldobogado 0809ba79ae fix for point rendering in dx9 backend, that will teach me to read the full documentation. if someone founs a games that use points a lot i will try to implement a faster path for point rendering.
now the map in twin snakes is functional in all the backends.
2012-11-12 19:37:08 -03:00
..
Plugin_VideoDX9
fix for point rendering in dx9 backend, that will teach me to read the full documentation. if someone founs a games that use points a lot i will try to implement a faster path for point rendering.
2012-11-12 19:37:08 -03:00
Plugin_VideoDX11
implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
2012-10-26 23:18:09 -03:00
Plugin_VideoOGL
more fixes for my last commit, player problem in twin snakes is fixed
2012-11-11 22:39:27 -03:00
Plugin_VideoSoftware
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
2012-05-26 13:09:38 +10:00
CMakeLists.txt
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
Powered by Gitea Version: 1.25.5 Page: 181ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API