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jprdonnelly/dolphin
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mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-03-11 13:01:23 -04:00
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10d57a3402cc698cffc4bf3299113073264eb314
dolphin/Source/Core
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Jordan Woyak 10d57a3402 Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
..
AudioCommon
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Common
Use standard binary multiple unit symbols for game size display.
2013-03-05 14:58:30 -06:00
Core
Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
2013-03-04 02:39:05 -06:00
DiscIO
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
2013-03-05 00:35:24 -06:00
DolphinWX
Use standard binary multiple unit symbols for game size display.
2013-03-05 14:58:30 -06:00
InputCommon
Merge branch 'master' into windows-unicode
2013-03-02 15:33:32 -06:00
VideoCommon
disable per pixel depth if depth textures aren't used
2013-03-04 20:12:58 +01:00
CMakeLists.txt
Merge UI related projects into the main DolphinWX project.
2011-02-11 21:37:52 +00:00
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