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16a03bade2bd6df232e60b19b07b00bdeb8ca75b
dolphin/Source/Core/VideoBackends/OGL
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Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
..
BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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GPUTimer.h
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main.cpp
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NativeVertexFormat.cpp
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OGL.vcxproj
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OGL.vcxproj.filters
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OGLPipeline.cpp
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OGLPipeline.h
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OGLShader.cpp
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
2019-05-30 03:29:35 -04:00
OGLShader.h
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
2019-05-30 03:29:35 -04:00
OGLTexture.cpp
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OGLTexture.h
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PerfQuery.cpp
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PerfQuery.h
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ProgramShaderCache.cpp
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ProgramShaderCache.h
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Render.cpp
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
2019-05-30 03:29:35 -04:00
Render.h
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
2019-05-30 03:29:35 -04:00
SamplerCache.cpp
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SamplerCache.h
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StreamBuffer.cpp
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StreamBuffer.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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