Files
dolphin/Source/Core/Core/ConfigLoaders/MovieConfigLoader.cpp
Léo Lam 940cc843ed Config: Fix Movie config loading/saving
* Add missing Language setting loading/saving. This was added after the
  original OnionConfig PR, which is why support for it was missing.

* Change MovieConfigLoader to reuse ConfigInfos. Less duplication.

* Extract MovieConfigLoader::Save into SaveToDTM. The DTM should use
  the current config and not just the movie layer. This makes more
  sense than just saving the movie layer, which may not always exist,
  and also fixes a crash that would happen when creating a new
  recording because the movie layer wouldn't exist in that case.

  (Plus, having to get the loader from the layer and call ChangeDTM
  on it manually is not very pretty.)
2017-08-11 15:36:32 +08:00

97 lines
3.6 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/ConfigLoaders/MovieConfigLoader.h"
#include <cstring>
#include <memory>
#include <string>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Movie.h"
#include "VideoCommon/VideoConfig.h"
namespace ConfigLoaders
{
static void LoadFromDTM(Config::Layer* config_layer, Movie::DTMHeader* dtm)
{
config_layer->Set(Config::MAIN_CPU_THREAD, dtm->bDualCore);
config_layer->Set(Config::MAIN_DSP_HLE, dtm->bDSPHLE);
config_layer->Set(Config::MAIN_FAST_DISC_SPEED, dtm->bFastDiscSpeed);
config_layer->Set(Config::MAIN_CPU_CORE, static_cast<int>(dtm->CPUCore));
config_layer->Set(Config::MAIN_SYNC_GPU, dtm->bSyncGPU);
config_layer->Set(Config::MAIN_GFX_BACKEND,
std::string(reinterpret_cast<char*>(dtm->videoBackend)));
config_layer->Set(Config::SYSCONF_PROGRESSIVE_SCAN, dtm->bProgressive);
config_layer->Set(Config::SYSCONF_PAL60, dtm->bPAL60);
if (dtm->bWii)
config_layer->Set(Config::SYSCONF_LANGUAGE, static_cast<u32>(dtm->language));
else
config_layer->Set(Config::MAIN_GC_LANGUAGE, static_cast<int>(dtm->language));
config_layer->Set(Config::GFX_USE_XFB, dtm->bUseXFB);
config_layer->Set(Config::GFX_USE_REAL_XFB, dtm->bUseRealXFB);
config_layer->Set(Config::GFX_HACK_EFB_ACCESS_ENABLE, dtm->bEFBAccessEnable);
config_layer->Set(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, dtm->bSkipEFBCopyToRam);
config_layer->Set(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, dtm->bEFBEmulateFormatChanges);
}
void SaveToDTM(Config::Layer* config_layer, Movie::DTMHeader* dtm)
{
dtm->bDualCore = config_layer->Get(Config::MAIN_CPU_THREAD);
dtm->bDSPHLE = config_layer->Get(Config::MAIN_DSP_HLE);
dtm->bFastDiscSpeed = config_layer->Get(Config::MAIN_FAST_DISC_SPEED);
dtm->CPUCore = config_layer->Get(Config::MAIN_CPU_CORE);
dtm->bSyncGPU = config_layer->Get(Config::MAIN_SYNC_GPU);
const std::string video_backend = config_layer->Get(Config::MAIN_GFX_BACKEND);
dtm->bProgressive = config_layer->Get(Config::SYSCONF_PROGRESSIVE_SCAN);
dtm->bPAL60 = config_layer->Get(Config::SYSCONF_PAL60);
if (dtm->bWii)
dtm->language = config_layer->Get(Config::SYSCONF_LANGUAGE);
else
dtm->language = config_layer->Get(Config::MAIN_GC_LANGUAGE);
dtm->bUseXFB = config_layer->Get(Config::GFX_USE_XFB);
dtm->bUseRealXFB = config_layer->Get(Config::GFX_USE_REAL_XFB);
dtm->bEFBAccessEnable = config_layer->Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
dtm->bSkipEFBCopyToRam = config_layer->Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
dtm->bEFBEmulateFormatChanges = config_layer->Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
// This never used the regular config
dtm->bSkipIdle = true;
dtm->bEFBCopyEnable = true;
dtm->bEFBCopyCacheEnable = false;
strncpy(reinterpret_cast<char*>(dtm->videoBackend), video_backend.c_str(),
ArraySize(dtm->videoBackend));
}
// TODO: Future project, let this support all the configuration options.
// This will require a large break to the DTM format
void MovieConfigLayerLoader::Load(Config::Layer* config_layer)
{
LoadFromDTM(config_layer, m_header);
}
void MovieConfigLayerLoader::Save(Config::Layer* config_layer)
{
}
// Loader generation
std::unique_ptr<Config::ConfigLayerLoader> GenerateMovieConfigLoader(Movie::DTMHeader* header)
{
return std::make_unique<MovieConfigLayerLoader>(header);
}
}