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jprdonnelly/dolphin
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20eca1bf7e2e02dd18229dc2b6b83935ce0d4047
dolphin/Source/Core/VideoCommon
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marcosvitali 20eca1bf7e Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
Fixed ReadWriteDistance calc when CPRead > CPWrite.
Added Token and Finish cause to GP Jit checking.
2012-03-18 22:54:58 -03:00
..
Src
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CMakeLists.txt
Link against systemwide OpenCL on OS X.
2011-12-05 05:26:28 +01:00
OpenCL.rules
Meta:
2010-06-02 18:00:22 +00:00
SConscript
Move SConscript files out from the Src subdirectories to be
2011-03-03 19:44:56 +00:00
VideoCommon.vcxproj
vs2010: Disable LTCG for realz
2011-09-05 09:43:23 -07:00
VideoCommon.vcxproj.filters
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
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