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jprdonnelly/dolphin
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mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-03-27 11:01:25 -04:00
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28cbd0a6ba531576227580ef7e263d23d704afb4
dolphin/Source/Core
History
hrydgard 28cbd0a6ba CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2332 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:07:03 +00:00
..
Common
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
Core
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
DebuggerWX
Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
2009-02-17 23:07:10 +00:00
DiscIO
Preliminary support for having MasterKey for U/P/J and MasterKey for Korean wii games. Needs testing by someone who has a Korean wii game
2009-02-16 06:17:21 +00:00
DolphinWX
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
InputCommon
Make InputCommon build in debug mode. Seriously, WTF? Debugging code relying on functions that simply aren't there. Nakee?????
2009-02-21 11:49:14 +00:00
VideoCommon
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
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