Logo
Explore Help
Register Sign In
jprdonnelly/dolphin
1
0
Fork 0
You've already forked dolphin
mirror of https://github.com/dolphin-emu/dolphin.git synced 2026-03-24 11:04:29 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
2c8b9735ae52471a36a33c5bf37c4487eb96367a
dolphin/Source
History
lioncash 2c8b9735ae Add two other formats to the list of extensions in IsSoundFile
.adx is used in various games, so this should definitely be here.
2014-03-04 08:57:07 -05:00
..
Android
Fix the OpenGL About tab.
2014-02-22 21:08:27 -06:00
Core
Add two other formats to the list of extensions in IsSoundFile
2014-03-04 08:57:07 -05:00
DSPSpy
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
DSPTool
Forgot to move DSPTool over. Fixed now.
2014-02-20 01:01:11 +01:00
UnitTests
UnitTests: ensure the Binaries/Tests directory exists before linking.
2014-03-03 04:03:53 +01:00
VSProps
Scope the Windows include directory to only point to Source/Core/.
2014-02-18 13:21:12 -05:00
CMakeLists.txt
Unittests: Always use GTest from Externals (recommended way from GTest FAQ).
2014-03-03 03:38:46 +01:00
dolphin-emu.sln
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
pch.h
Fix Linux build
2014-02-18 12:09:38 +01:00
Powered by Gitea Version: 1.25.5 Page: 198ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API