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In NandPaths.cpp, the `std::initializer_list<char>` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp). The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
194 lines
6.0 KiB
C++
194 lines
6.0 KiB
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/Config/DefaultLocale.h"
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#include <algorithm>
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#include <array>
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#include <locale>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Contains.h"
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#include "Common/StringUtil.h"
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#include "Core/Host.h"
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#include "DiscIO/Enums.h"
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namespace Config
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{
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static std::vector<std::string> GetPreferredLocales()
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{
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static const std::vector<std::string> locales = Host_GetPreferredLocales();
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return locales;
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}
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static std::optional<DiscIO::Language> TryParseLanguage(const std::string& locale)
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{
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const std::vector<std::string> split_locale = SplitString(locale, '-');
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if (split_locale.empty())
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return std::nullopt;
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// Special handling of Chinese due to its two writing systems
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if (split_locale[0] == "zh")
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{
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if (Common::Contains(split_locale, "Hans"))
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return DiscIO::Language::SimplifiedChinese;
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if (Common::Contains(split_locale, "Hant"))
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return DiscIO::Language::TraditionalChinese;
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// Mainland China and Singapore use simplified characters
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if (Common::Contains(split_locale, "CN") || Common::Contains(split_locale, "SG"))
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return DiscIO::Language::SimplifiedChinese;
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else
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return DiscIO::Language::TraditionalChinese;
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}
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// Same order as in Wii SYSCONF
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constexpr std::array<std::string_view, 10> LANGUAGES = {
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"ja", "en", "de", "fr", "es", "it", "nl", "zh", "zh", "ko",
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};
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const auto it = std::ranges::find(LANGUAGES, split_locale[0]);
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if (it == LANGUAGES.cend())
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return std::nullopt;
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return static_cast<DiscIO::Language>(it - LANGUAGES.cbegin());
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}
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static DiscIO::Language ComputeDefaultLanguage()
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{
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for (const std::string& locale : GetPreferredLocales())
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{
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if (const std::optional<DiscIO::Language> language = TryParseLanguage(locale))
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return *language;
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}
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return DiscIO::Language::English;
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}
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static std::optional<std::string> TryParseCountryCode(const std::string& locale)
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{
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for (const std::string& part : SplitString(locale, '-'))
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{
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if (part.size() == 2 && Common::IsUpper(part[0]) && Common::IsUpper(part[1]))
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return part;
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}
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return std::nullopt;
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}
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static std::string ComputeDefaultCountryCode()
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{
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#ifdef _WIN32
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// Windows codepath: Check the regional information.
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// More likely to match the user's physical location than locales are.
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// TODO: Can we use GetUserDefaultGeoName? (It was added in a Windows 10 update)
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GEOID geo = GetUserGeoID(GEOCLASS_NATION);
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const int buffer_size = GetGeoInfoW(geo, GEO_ISO2, nullptr, 0, 0);
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std::vector<wchar_t> buffer(buffer_size);
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const int result = GetGeoInfoW(geo, GEO_ISO2, buffer.data(), buffer_size, 0);
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if (result != 0)
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return TStrToUTF8(buffer.data());
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#endif
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// Generic codepath: Check the locales.
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// Might be entirely unrelated to someone's actual country (for instance someone in a
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// non-English-speaking country using en-US), but could also be a perfect match.
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for (const std::string& locale : GetPreferredLocales())
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{
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if (const std::optional<std::string> country_code = TryParseCountryCode(locale))
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return *country_code;
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}
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return "";
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}
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static std::optional<u8> ComputeDefaultCountry()
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{
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// clang-format off
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// Same order as in Wii SYSCONF
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static constexpr std::array<std::string_view, 178> COUNTRIES = {
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"--", "JP", "--", "--", "--", "--", "--", "--", "AI", "AG", "AR", "AW", "BS", "BB", "BZ", "BO",
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"BR", "VG", "CA", "KY", "CL", "CO", "CR", "DM", "DO", "EC", "SV", "GF", "GD", "GP", "GT", "GY",
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"HT", "HN", "JM", "MQ", "MX", "MS", "AN", "NI", "PA", "PY", "PE", "KN", "LC", "VC", "SR", "TT",
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"TC", "US", "UY", "VI", "VE", "--", "--", "--", "--", "--", "--", "--", "--", "--", "--", "--",
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"AL", "AU", "AT", "BE", "BA", "BW", "BG", "HR", "CY", "CZ", "DK", "EE", "FI", "FR", "DE", "GR",
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"HU", "IS", "IE", "IT", "LV", "LS", "LI", "LT", "LU", "MK", "MT", "ME", "MZ", "NA", "NL", "NZ",
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"NO", "PL", "PT", "RO", "RU", "RS", "SK", "SI", "ZA", "ES", "SZ", "SE", "CH", "TR", "GB", "ZM",
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"ZW", "AZ", "MR", "ML", "NE", "TD", "SD", "ER", "DJ", "SO", "--", "--", "--", "--", "--", "--",
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"TW", "--", "--", "--", "--", "--", "--", "--", "KR", "--", "--", "--", "--", "--", "--", "--",
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"HK", "MO", "--", "--", "--", "--", "--", "--", "ID", "SG", "TH", "PH", "MY", "--", "--", "--",
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"CN", "--", "--", "--", "--", "--", "--", "--", "AE", "IN", "EG", "OM", "QA", "KW", "SA", "SY",
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"BH", "JO",
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};
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// clang-format on
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std::string country = ComputeDefaultCountryCode();
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// Netherlands Antilles was split into three new codes after the release of the Wii
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if (country == "BQ" || country == "CW" || country == "SX")
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country = "AN";
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const auto it = std::ranges::find(COUNTRIES, country);
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if (it == COUNTRIES.cend())
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return std::nullopt;
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return static_cast<u8>(it - COUNTRIES.cbegin());
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}
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static DiscIO::Region ComputeDefaultRegion()
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{
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const std::optional<u8> country = GetDefaultCountry();
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if (country)
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{
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const DiscIO::Region region = DiscIO::SysConfCountryToRegion(GetDefaultCountry());
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ASSERT(region != DiscIO::Region::Unknown);
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return region;
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}
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switch (GetDefaultLanguage())
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{
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case DiscIO::Language::Japanese:
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return DiscIO::Region::NTSC_J;
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case DiscIO::Language::Korean:
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return DiscIO::Region::NTSC_K;
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default:
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return DiscIO::Region::PAL;
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}
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}
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DiscIO::Language GetDefaultLanguage()
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{
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static const DiscIO::Language language = ComputeDefaultLanguage();
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return language;
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}
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std::optional<u8> GetOptionalDefaultCountry()
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{
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static const std::optional<u8> country = ComputeDefaultCountry();
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return country;
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}
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u8 GetDefaultCountry()
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{
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constexpr u8 FALLBACK_COUNTRY = 0x6c; // Switzerland, as per Dolphin tradition
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return GetOptionalDefaultCountry().value_or(FALLBACK_COUNTRY);
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}
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DiscIO::Region GetDefaultRegion()
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{
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static const DiscIO::Region region = ComputeDefaultRegion();
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return region;
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}
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} // namespace Config
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