mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-02-23 08:01:30 -05:00
The Wii U Gamecube controller adapter setup has always been a bit weird. It tries to be as automatic as possible to make the user experience as easy as possible. The problem with this approach is that it brings a large disconnect in the user experience because you have the Gamecube controller setup with regular gamepads and then for some reason below that you have a "direct connect" option which will cause the Gamecube Adapter to overwrite the regular inputs if something was connected. While this works and allows the user to only click one checkbox to get the device working, it breaks the user's experience because they don't really know what "direct connect" means and won't look it up to figure out what it is. Just expecting the device to work (At least one occurence of this in the IRC channel in the last week). This way around also had the terrible nature of making the code more filthy than it needed to be. The GCAdapter namespace was parasitic and hooked in to the regular GC Controller SI class to overwrite the data that it was getting from the default configuration. Now instead we have a specific SIDevice class for the Wii U Gamecube adapter. This class is fairly simple and is a child of the regular SI Gamecube Pad device and only reimplements what it needs to. This also gives the ability to configure controllers individually, which allows the user to configure rumble individually per pad input. Overall the code is cleaner, and it fits more in line with how the rest of Dolphin works.
986 lines
33 KiB
C++
986 lines
33 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <memory>
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#include "Common/CDUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h" // for bWii
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#include "Core/Boot/Boot.h"
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#include "Core/Boot/Boot_DOL.h"
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#include "Core/FifoPlayer/FifoDataFile.h"
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#include "Core/HW/SI.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/VolumeCreator.h"
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SConfig* SConfig::m_Instance;
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SConfig::SConfig()
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: bEnableDebugging(false), bAutomaticStart(false), bBootToPause(false),
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bJITNoBlockCache(false), bJITNoBlockLinking(false),
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bJITOff(false),
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bJITLoadStoreOff(false), bJITLoadStorelXzOff(false),
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bJITLoadStorelwzOff(false), bJITLoadStorelbzxOff(false),
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bJITLoadStoreFloatingOff(false), bJITLoadStorePairedOff(false),
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bJITFloatingPointOff(false), bJITIntegerOff(false),
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bJITPairedOff(false), bJITSystemRegistersOff(false),
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bJITBranchOff(false),
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bJITILTimeProfiling(false), bJITILOutputIR(false),
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bFPRF(false), bAccurateNaNs(false), iTimingVariance(40),
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bCPUThread(true), bDSPThread(false), bDSPHLE(true),
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bSkipIdle(true), bSyncGPUOnSkipIdleHack(true), bNTSC(false), bForceNTSCJ(false),
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bHLE_BS2(true), bEnableCheats(false),
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bEnableMemcardSdWriting(true),
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bDPL2Decoder(false), iLatency(14),
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bRunCompareServer(false), bRunCompareClient(false),
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bMMU(false), bDCBZOFF(false),
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iBBDumpPort(0),
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bFastDiscSpeed(false), bSyncGPU(false),
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SelectedLanguage(0), bOverrideGCLanguage(false), bWii(false),
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bConfirmStop(false), bHideCursor(false),
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bAutoHideCursor(false), bUsePanicHandlers(true), bOnScreenDisplayMessages(true),
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iRenderWindowXPos(-1), iRenderWindowYPos(-1),
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iRenderWindowWidth(640), iRenderWindowHeight(480),
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bRenderWindowAutoSize(false), bKeepWindowOnTop(false),
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bFullscreen(false), bRenderToMain(false),
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bProgressive(false), bPAL60(false),
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bDisableScreenSaver(false),
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iPosX(100), iPosY(100), iWidth(800), iHeight(600),
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bLoopFifoReplay(true)
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{
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LoadDefaults();
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// Make sure we have log manager
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LoadSettings();
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}
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void SConfig::Init()
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{
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m_Instance = new SConfig;
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}
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void SConfig::Shutdown()
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{
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delete m_Instance;
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m_Instance = nullptr;
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}
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SConfig::~SConfig()
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{
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SaveSettings();
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delete m_SYSCONF;
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}
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void SConfig::SaveSettings()
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{
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NOTICE_LOG(BOOT, "Saving settings to %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); // load first to not kill unknown stuff
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SaveGeneralSettings(ini);
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SaveInterfaceSettings(ini);
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SaveDisplaySettings(ini);
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SaveGameListSettings(ini);
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SaveCoreSettings(ini);
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SaveMovieSettings(ini);
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SaveDSPSettings(ini);
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SaveInputSettings(ini);
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SaveFifoPlayerSettings(ini);
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ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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m_SYSCONF->Save();
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}
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void SConfig::SaveGeneralSettings(IniFile& ini)
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{
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IniFile::Section* general = ini.GetOrCreateSection("General");
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// General
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general->Set("LastFilename", m_LastFilename);
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general->Set("ShowLag", m_ShowLag);
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general->Set("ShowFrameCount", m_ShowFrameCount);
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// ISO folders
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// Clear removed folders
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int oldPaths;
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int numPaths = (int)m_ISOFolder.size();
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general->Get("ISOPaths", &oldPaths, 0);
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for (int i = numPaths; i < oldPaths; i++)
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{
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ini.DeleteKey("General", StringFromFormat("ISOPath%i", i));
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}
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general->Set("ISOPaths", numPaths);
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for (int i = 0; i < numPaths; i++)
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{
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general->Set(StringFromFormat("ISOPath%i", i), m_ISOFolder[i]);
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}
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general->Set("RecursiveISOPaths", m_RecursiveISOFolder);
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general->Set("NANDRootPath", m_NANDPath);
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general->Set("WirelessMac", m_WirelessMac);
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#ifdef USE_GDBSTUB
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#ifndef _WIN32
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general->Set("GDBSocket", gdb_socket);
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#endif
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general->Set("GDBPort", iGDBPort);
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#endif
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}
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void SConfig::SaveInterfaceSettings(IniFile& ini)
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{
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IniFile::Section* interface = ini.GetOrCreateSection("Interface");
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interface->Set("ConfirmStop", bConfirmStop);
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interface->Set("UsePanicHandlers", bUsePanicHandlers);
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interface->Set("OnScreenDisplayMessages", bOnScreenDisplayMessages);
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interface->Set("HideCursor", bHideCursor);
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interface->Set("AutoHideCursor", bAutoHideCursor);
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interface->Set("MainWindowPosX", (iPosX == -32000) ? 0 : iPosX); // TODO - HAX
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interface->Set("MainWindowPosY", (iPosY == -32000) ? 0 : iPosY); // TODO - HAX
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interface->Set("MainWindowWidth", iWidth);
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interface->Set("MainWindowHeight", iHeight);
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interface->Set("Language", m_InterfaceLanguage);
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interface->Set("ShowToolbar", m_InterfaceToolbar);
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interface->Set("ShowStatusbar", m_InterfaceStatusbar);
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interface->Set("ShowLogWindow", m_InterfaceLogWindow);
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interface->Set("ShowLogConfigWindow", m_InterfaceLogConfigWindow);
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interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
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interface->Set("ThemeName40", theme_name);
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interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
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}
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void SConfig::SaveDisplaySettings(IniFile& ini)
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{
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IniFile::Section* display = ini.GetOrCreateSection("Display");
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display->Set("FullscreenResolution", strFullscreenResolution);
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display->Set("Fullscreen", bFullscreen);
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display->Set("RenderToMain", bRenderToMain);
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display->Set("RenderWindowXPos", iRenderWindowXPos);
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display->Set("RenderWindowYPos", iRenderWindowYPos);
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display->Set("RenderWindowWidth", iRenderWindowWidth);
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display->Set("RenderWindowHeight", iRenderWindowHeight);
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display->Set("RenderWindowAutoSize", bRenderWindowAutoSize);
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display->Set("KeepWindowOnTop", bKeepWindowOnTop);
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display->Set("ProgressiveScan", bProgressive);
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display->Set("PAL60", bPAL60);
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display->Set("DisableScreenSaver", bDisableScreenSaver);
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display->Set("ForceNTSCJ", bForceNTSCJ);
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}
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void SConfig::SaveGameListSettings(IniFile& ini)
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{
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IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
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gamelist->Set("ListDrives", m_ListDrives);
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gamelist->Set("ListWad", m_ListWad);
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gamelist->Set("ListElfDol", m_ListElfDol);
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gamelist->Set("ListWii", m_ListWii);
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gamelist->Set("ListGC", m_ListGC);
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gamelist->Set("ListJap", m_ListJap);
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gamelist->Set("ListPal", m_ListPal);
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gamelist->Set("ListUsa", m_ListUsa);
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gamelist->Set("ListAustralia", m_ListAustralia);
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gamelist->Set("ListFrance", m_ListFrance);
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gamelist->Set("ListGermany", m_ListGermany);
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gamelist->Set("ListItaly", m_ListItaly);
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gamelist->Set("ListKorea", m_ListKorea);
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gamelist->Set("ListNetherlands", m_ListNetherlands);
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gamelist->Set("ListRussia", m_ListRussia);
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gamelist->Set("ListSpain", m_ListSpain);
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gamelist->Set("ListTaiwan", m_ListTaiwan);
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gamelist->Set("ListWorld", m_ListWorld);
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gamelist->Set("ListUnknown", m_ListUnknown);
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gamelist->Set("ListSort", m_ListSort);
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gamelist->Set("ListSortSecondary", m_ListSort2);
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gamelist->Set("ColorCompressed", m_ColorCompressed);
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gamelist->Set("ColumnPlatform", m_showSystemColumn);
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gamelist->Set("ColumnBanner", m_showBannerColumn);
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gamelist->Set("ColumnNotes", m_showMakerColumn);
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gamelist->Set("ColumnFileName", m_showFileNameColumn);
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gamelist->Set("ColumnID", m_showIDColumn);
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gamelist->Set("ColumnRegion", m_showRegionColumn);
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gamelist->Set("ColumnSize", m_showSizeColumn);
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gamelist->Set("ColumnState", m_showStateColumn);
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}
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void SConfig::SaveCoreSettings(IniFile& ini)
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{
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IniFile::Section* core = ini.GetOrCreateSection("Core");
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core->Set("HLE_BS2", bHLE_BS2);
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core->Set("TimingVariance", iTimingVariance);
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core->Set("CPUCore", iCPUCore);
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core->Set("Fastmem", bFastmem);
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core->Set("CPUThread", bCPUThread);
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core->Set("DSPHLE", bDSPHLE);
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core->Set("SkipIdle", bSkipIdle);
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core->Set("SyncOnSkipIdle", bSyncGPUOnSkipIdleHack);
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core->Set("SyncGPU", bSyncGPU);
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core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
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core->Set("SyncGpuMinDistance", iSyncGpuMinDistance);
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core->Set("SyncGpuOverclock", fSyncGpuOverclock);
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core->Set("FPRF", bFPRF);
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core->Set("AccurateNaNs", bAccurateNaNs);
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core->Set("DefaultISO", m_strDefaultISO);
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core->Set("DVDRoot", m_strDVDRoot);
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core->Set("Apploader", m_strApploader);
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core->Set("EnableCheats", bEnableCheats);
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core->Set("SelectedLanguage", SelectedLanguage);
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core->Set("OverrideGCLang", bOverrideGCLanguage);
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core->Set("DPL2Decoder", bDPL2Decoder);
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core->Set("Latency", iLatency);
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core->Set("MemcardAPath", m_strMemoryCardA);
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core->Set("MemcardBPath", m_strMemoryCardB);
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core->Set("AgpCartAPath", m_strGbaCartA);
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core->Set("AgpCartBPath", m_strGbaCartB);
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core->Set("SlotA", m_EXIDevice[0]);
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core->Set("SlotB", m_EXIDevice[1]);
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core->Set("SerialPort1", m_EXIDevice[2]);
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core->Set("BBA_MAC", m_bba_mac);
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for (int i = 0; i < MAX_SI_CHANNELS; ++i)
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{
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core->Set(StringFromFormat("SIDevice%i", i), m_SIDevice[i]);
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core->Set(StringFromFormat("AdapterRumble%i", i), m_AdapterRumble[i]);
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}
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core->Set("WiiSDCard", m_WiiSDCard);
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core->Set("WiiKeyboard", m_WiiKeyboard);
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core->Set("WiimoteContinuousScanning", m_WiimoteContinuousScanning);
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core->Set("WiimoteEnableSpeaker", m_WiimoteEnableSpeaker);
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core->Set("RunCompareServer", bRunCompareServer);
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core->Set("RunCompareClient", bRunCompareClient);
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core->Set("FrameLimit", m_Framelimit);
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core->Set("FrameSkip", m_FrameSkip);
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core->Set("Overclock", m_OCFactor);
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core->Set("OverclockEnable", m_OCEnable);
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core->Set("GFXBackend", m_strVideoBackend);
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core->Set("GPUDeterminismMode", m_strGPUDeterminismMode);
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core->Set("PerfMapDir", m_perfDir);
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}
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void SConfig::SaveMovieSettings(IniFile& ini)
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{
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IniFile::Section* movie = ini.GetOrCreateSection("Movie");
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movie->Set("PauseMovie", m_PauseMovie);
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movie->Set("Author", m_strMovieAuthor);
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movie->Set("DumpFrames", m_DumpFrames);
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movie->Set("DumpFramesSilent", m_DumpFramesSilent);
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movie->Set("ShowInputDisplay", m_ShowInputDisplay);
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}
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void SConfig::SaveDSPSettings(IniFile& ini)
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{
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IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
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dsp->Set("EnableJIT", m_DSPEnableJIT);
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dsp->Set("DumpAudio", m_DumpAudio);
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dsp->Set("DumpUCode", m_DumpUCode);
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dsp->Set("Backend", sBackend);
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dsp->Set("Volume", m_Volume);
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dsp->Set("CaptureLog", m_DSPCaptureLog);
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}
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void SConfig::SaveInputSettings(IniFile& ini)
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{
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IniFile::Section* input = ini.GetOrCreateSection("Input");
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input->Set("BackgroundInput", m_BackgroundInput);
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}
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void SConfig::SaveFifoPlayerSettings(IniFile& ini)
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{
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IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
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fifoplayer->Set("LoopReplay", bLoopFifoReplay);
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}
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void SConfig::LoadSettings()
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{
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INFO_LOG(BOOT, "Loading Settings from %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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LoadGeneralSettings(ini);
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LoadInterfaceSettings(ini);
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LoadDisplaySettings(ini);
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LoadGameListSettings(ini);
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LoadCoreSettings(ini);
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LoadMovieSettings(ini);
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LoadDSPSettings(ini);
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LoadInputSettings(ini);
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LoadFifoPlayerSettings(ini);
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m_SYSCONF = new SysConf();
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}
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void SConfig::LoadGeneralSettings(IniFile& ini)
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{
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IniFile::Section* general = ini.GetOrCreateSection("General");
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general->Get("LastFilename", &m_LastFilename);
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general->Get("ShowLag", &m_ShowLag, false);
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general->Get("ShowFrameCount", &m_ShowFrameCount, false);
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#ifdef USE_GDBSTUB
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#ifndef _WIN32
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general->Get("GDBSocket", &gdb_socket, "");
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#endif
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general->Get("GDBPort", &(iGDBPort), -1);
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#endif
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m_ISOFolder.clear();
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int numISOPaths;
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if (general->Get("ISOPaths", &numISOPaths, 0))
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{
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for (int i = 0; i < numISOPaths; i++)
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{
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std::string tmpPath;
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general->Get(StringFromFormat("ISOPath%i", i), &tmpPath, "");
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m_ISOFolder.push_back(std::move(tmpPath));
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}
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}
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// Check for old file path (Changed in 4.0-4003)
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// This can probably be removed after 5.0 stable is launched
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else if (general->Get("GCMPathes", &numISOPaths, 0))
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{
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for (int i = 0; i < numISOPaths; i++)
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{
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std::string tmpPath;
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general->Get(StringFromFormat("GCMPath%i", i), &tmpPath, "");
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bool found = false;
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for (size_t j = 0; j < m_ISOFolder.size(); ++j)
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{
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if (m_ISOFolder[j] == tmpPath)
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{
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found = true;
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break;
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}
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}
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if (!found)
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m_ISOFolder.push_back(std::move(tmpPath));
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}
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}
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if (!general->Get("RecursiveISOPaths", &m_RecursiveISOFolder, false))
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{
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// Check for old name
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general->Get("RecursiveGCMPaths", &m_RecursiveISOFolder, false);
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}
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general->Get("NANDRootPath", &m_NANDPath);
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File::SetUserPath(D_WIIROOT_IDX, m_NANDPath);
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general->Get("WirelessMac", &m_WirelessMac);
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}
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void SConfig::LoadInterfaceSettings(IniFile& ini)
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{
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IniFile::Section* interface = ini.GetOrCreateSection("Interface");
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interface->Get("ConfirmStop", &bConfirmStop, true);
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interface->Get("UsePanicHandlers", &bUsePanicHandlers, true);
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interface->Get("OnScreenDisplayMessages", &bOnScreenDisplayMessages, true);
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interface->Get("HideCursor", &bHideCursor, false);
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interface->Get("AutoHideCursor", &bAutoHideCursor, false);
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interface->Get("MainWindowPosX", &iPosX, 100);
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interface->Get("MainWindowPosY", &iPosY, 100);
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interface->Get("MainWindowWidth", &iWidth, 800);
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interface->Get("MainWindowHeight", &iHeight, 600);
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interface->Get("Language", &m_InterfaceLanguage, 0);
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interface->Get("ShowToolbar", &m_InterfaceToolbar, true);
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interface->Get("ShowStatusbar", &m_InterfaceStatusbar, true);
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interface->Get("ShowLogWindow", &m_InterfaceLogWindow, false);
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interface->Get("ShowLogConfigWindow", &m_InterfaceLogConfigWindow, false);
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interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
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interface->Get("ThemeName40", &theme_name, "Clean");
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interface->Get("PauseOnFocusLost", &m_PauseOnFocusLost, false);
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}
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void SConfig::LoadDisplaySettings(IniFile& ini)
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{
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IniFile::Section* display = ini.GetOrCreateSection("Display");
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display->Get("Fullscreen", &bFullscreen, false);
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display->Get("FullscreenResolution", &strFullscreenResolution, "Auto");
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display->Get("RenderToMain", &bRenderToMain, false);
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display->Get("RenderWindowXPos", &iRenderWindowXPos, -1);
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display->Get("RenderWindowYPos", &iRenderWindowYPos, -1);
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display->Get("RenderWindowWidth", &iRenderWindowWidth, 640);
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display->Get("RenderWindowHeight", &iRenderWindowHeight, 480);
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display->Get("RenderWindowAutoSize", &bRenderWindowAutoSize, false);
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display->Get("KeepWindowOnTop", &bKeepWindowOnTop, false);
|
|
display->Get("ProgressiveScan", &bProgressive, false);
|
|
display->Get("PAL60", &bPAL60, true);
|
|
display->Get("DisableScreenSaver", &bDisableScreenSaver, true);
|
|
display->Get("ForceNTSCJ", &bForceNTSCJ, false);
|
|
}
|
|
|
|
void SConfig::LoadGameListSettings(IniFile& ini)
|
|
{
|
|
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
|
|
|
|
gamelist->Get("ListDrives", &m_ListDrives, false);
|
|
gamelist->Get("ListWad", &m_ListWad, true);
|
|
gamelist->Get("ListElfDol", &m_ListElfDol, true);
|
|
gamelist->Get("ListWii", &m_ListWii, true);
|
|
gamelist->Get("ListGC", &m_ListGC, true);
|
|
gamelist->Get("ListJap", &m_ListJap, true);
|
|
gamelist->Get("ListPal", &m_ListPal, true);
|
|
gamelist->Get("ListUsa", &m_ListUsa, true);
|
|
|
|
gamelist->Get("ListAustralia", &m_ListAustralia, true);
|
|
gamelist->Get("ListFrance", &m_ListFrance, true);
|
|
gamelist->Get("ListGermany", &m_ListGermany, true);
|
|
gamelist->Get("ListItaly", &m_ListItaly, true);
|
|
gamelist->Get("ListKorea", &m_ListKorea, true);
|
|
gamelist->Get("ListNetherlands", &m_ListNetherlands, true);
|
|
gamelist->Get("ListRussia", &m_ListRussia, true);
|
|
gamelist->Get("ListSpain", &m_ListSpain, true);
|
|
gamelist->Get("ListTaiwan", &m_ListTaiwan, true);
|
|
gamelist->Get("ListWorld", &m_ListWorld, true);
|
|
gamelist->Get("ListUnknown", &m_ListUnknown, true);
|
|
gamelist->Get("ListSort", &m_ListSort, 3);
|
|
gamelist->Get("ListSortSecondary", &m_ListSort2, 0);
|
|
|
|
// Determines if compressed games display in blue
|
|
gamelist->Get("ColorCompressed", &m_ColorCompressed, true);
|
|
|
|
// Gamelist columns toggles
|
|
gamelist->Get("ColumnPlatform", &m_showSystemColumn, true);
|
|
gamelist->Get("ColumnBanner", &m_showBannerColumn, true);
|
|
gamelist->Get("ColumnNotes", &m_showMakerColumn, true);
|
|
gamelist->Get("ColumnFileName", &m_showFileNameColumn, false);
|
|
gamelist->Get("ColumnID", &m_showIDColumn, false);
|
|
gamelist->Get("ColumnRegion", &m_showRegionColumn, true);
|
|
gamelist->Get("ColumnSize", &m_showSizeColumn, true);
|
|
gamelist->Get("ColumnState", &m_showStateColumn, true);
|
|
}
|
|
|
|
void SConfig::LoadCoreSettings(IniFile& ini)
|
|
{
|
|
IniFile::Section* core = ini.GetOrCreateSection("Core");
|
|
|
|
core->Get("HLE_BS2", &bHLE_BS2, false);
|
|
#ifdef _M_X86
|
|
core->Get("CPUCore", &iCPUCore, PowerPC::CORE_JIT64);
|
|
#elif _M_ARM_64
|
|
core->Get("CPUCore", &iCPUCore, PowerPC::CORE_JITARM64);
|
|
#else
|
|
core->Get("CPUCore", &iCPUCore, PowerPC::CORE_INTERPRETER);
|
|
#endif
|
|
core->Get("Fastmem", &bFastmem, true);
|
|
core->Get("DSPHLE", &bDSPHLE, true);
|
|
core->Get("TimingVariance", &iTimingVariance, 40);
|
|
core->Get("CPUThread", &bCPUThread, true);
|
|
core->Get("SkipIdle", &bSkipIdle, true);
|
|
core->Get("SyncOnSkipIdle", &bSyncGPUOnSkipIdleHack, true);
|
|
core->Get("DefaultISO", &m_strDefaultISO);
|
|
core->Get("DVDRoot", &m_strDVDRoot);
|
|
core->Get("Apploader", &m_strApploader);
|
|
core->Get("EnableCheats", &bEnableCheats, false);
|
|
core->Get("SelectedLanguage", &SelectedLanguage, 0);
|
|
core->Get("OverrideGCLang", &bOverrideGCLanguage, false);
|
|
core->Get("DPL2Decoder", &bDPL2Decoder, false);
|
|
core->Get("Latency", &iLatency, 2);
|
|
core->Get("MemcardAPath", &m_strMemoryCardA);
|
|
core->Get("MemcardBPath", &m_strMemoryCardB);
|
|
core->Get("AgpCartAPath", &m_strGbaCartA);
|
|
core->Get("AgpCartBPath", &m_strGbaCartB);
|
|
core->Get("SlotA", (int*)&m_EXIDevice[0], EXIDEVICE_MEMORYCARD);
|
|
core->Get("SlotB", (int*)&m_EXIDevice[1], EXIDEVICE_NONE);
|
|
core->Get("SerialPort1", (int*)&m_EXIDevice[2], EXIDEVICE_NONE);
|
|
core->Get("BBA_MAC", &m_bba_mac);
|
|
core->Get("TimeProfiling", &bJITILTimeProfiling, false);
|
|
core->Get("OutputIR", &bJITILOutputIR, false);
|
|
for (int i = 0; i < MAX_SI_CHANNELS; ++i)
|
|
{
|
|
core->Get(StringFromFormat("SIDevice%i", i), (u32*)&m_SIDevice[i], (i == 0) ? SIDEVICE_GC_CONTROLLER : SIDEVICE_NONE);
|
|
core->Get(StringFromFormat("AdapterRumble%i", i), &m_AdapterRumble[i], true);
|
|
}
|
|
core->Get("WiiSDCard", &m_WiiSDCard, false);
|
|
core->Get("WiiKeyboard", &m_WiiKeyboard, false);
|
|
core->Get("WiimoteContinuousScanning", &m_WiimoteContinuousScanning, false);
|
|
core->Get("WiimoteEnableSpeaker", &m_WiimoteEnableSpeaker, false);
|
|
core->Get("RunCompareServer", &bRunCompareServer, false);
|
|
core->Get("RunCompareClient", &bRunCompareClient, false);
|
|
core->Get("MMU", &bMMU, false);
|
|
core->Get("BBDumpPort", &iBBDumpPort, -1);
|
|
core->Get("SyncGPU", &bSyncGPU, false);
|
|
core->Get("SyncGpuMaxDistance", &iSyncGpuMaxDistance, 200000);
|
|
core->Get("SyncGpuMinDistance", &iSyncGpuMinDistance, -200000);
|
|
core->Get("SyncGpuOverclock", &fSyncGpuOverclock, 1.0);
|
|
core->Get("FastDiscSpeed", &bFastDiscSpeed, false);
|
|
core->Get("DCBZ", &bDCBZOFF, false);
|
|
core->Get("FPRF", &bFPRF, false);
|
|
core->Get("AccurateNaNs", &bAccurateNaNs, false);
|
|
core->Get("FrameLimit", &m_Framelimit, 1); // auto frame limit by default
|
|
core->Get("Overclock", &m_OCFactor, 1.0f);
|
|
core->Get("OverclockEnable", &m_OCEnable, false);
|
|
core->Get("FrameSkip", &m_FrameSkip, 0);
|
|
core->Get("GFXBackend", &m_strVideoBackend, "");
|
|
core->Get("GPUDeterminismMode", &m_strGPUDeterminismMode, "auto");
|
|
core->Get("PerfMapDir", &m_perfDir, "");
|
|
}
|
|
|
|
void SConfig::LoadMovieSettings(IniFile& ini)
|
|
{
|
|
IniFile::Section* movie = ini.GetOrCreateSection("Movie");
|
|
|
|
movie->Get("PauseMovie", &m_PauseMovie, false);
|
|
movie->Get("Author", &m_strMovieAuthor, "");
|
|
movie->Get("DumpFrames", &m_DumpFrames, false);
|
|
movie->Get("DumpFramesSilent", &m_DumpFramesSilent, false);
|
|
movie->Get("ShowInputDisplay", &m_ShowInputDisplay, false);
|
|
}
|
|
|
|
void SConfig::LoadDSPSettings(IniFile& ini)
|
|
{
|
|
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
|
|
|
|
dsp->Get("EnableJIT", &m_DSPEnableJIT, true);
|
|
dsp->Get("DumpAudio", &m_DumpAudio, false);
|
|
dsp->Get("DumpUCode", &m_DumpUCode, false);
|
|
#if defined __linux__ && HAVE_ALSA
|
|
dsp->Get("Backend", &sBackend, BACKEND_ALSA);
|
|
#elif defined __APPLE__
|
|
dsp->Get("Backend", &sBackend, BACKEND_COREAUDIO);
|
|
#elif defined _WIN32
|
|
dsp->Get("Backend", &sBackend, BACKEND_XAUDIO2);
|
|
#elif defined ANDROID
|
|
dsp->Get("Backend", &sBackend, BACKEND_OPENSLES);
|
|
#else
|
|
dsp->Get("Backend", &sBackend, BACKEND_NULLSOUND);
|
|
#endif
|
|
dsp->Get("Volume", &m_Volume, 100);
|
|
dsp->Get("CaptureLog", &m_DSPCaptureLog, false);
|
|
|
|
m_IsMuted = false;
|
|
}
|
|
|
|
void SConfig::LoadInputSettings(IniFile& ini)
|
|
{
|
|
IniFile::Section* input = ini.GetOrCreateSection("Input");
|
|
|
|
input->Get("BackgroundInput", &m_BackgroundInput, false);
|
|
}
|
|
|
|
void SConfig::LoadFifoPlayerSettings(IniFile& ini)
|
|
{
|
|
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
|
|
|
|
fifoplayer->Get("LoopReplay", &bLoopFifoReplay, true);
|
|
}
|
|
|
|
void SConfig::LoadDefaults()
|
|
{
|
|
bEnableDebugging = false;
|
|
bAutomaticStart = false;
|
|
bBootToPause = false;
|
|
|
|
#ifdef USE_GDBSTUB
|
|
iGDBPort = -1;
|
|
#ifndef _WIN32
|
|
gdb_socket = "";
|
|
#endif
|
|
#endif
|
|
|
|
iCPUCore = PowerPC::CORE_JIT64;
|
|
iTimingVariance = 40;
|
|
bCPUThread = false;
|
|
bSkipIdle = false;
|
|
bSyncGPUOnSkipIdleHack = true;
|
|
bRunCompareServer = false;
|
|
bDSPHLE = true;
|
|
bFastmem = true;
|
|
bFPRF = false;
|
|
bAccurateNaNs = false;
|
|
bMMU = false;
|
|
bDCBZOFF = false;
|
|
iBBDumpPort = -1;
|
|
bSyncGPU = false;
|
|
bFastDiscSpeed = false;
|
|
bEnableMemcardSdWriting = true;
|
|
SelectedLanguage = 0;
|
|
bOverrideGCLanguage = false;
|
|
bWii = false;
|
|
bDPL2Decoder = false;
|
|
iLatency = 14;
|
|
|
|
iPosX = 100;
|
|
iPosY = 100;
|
|
iWidth = 800;
|
|
iHeight = 600;
|
|
|
|
bLoopFifoReplay = true;
|
|
|
|
bJITOff = false; // debugger only settings
|
|
bJITLoadStoreOff = false;
|
|
bJITLoadStoreFloatingOff = false;
|
|
bJITLoadStorePairedOff = false;
|
|
bJITFloatingPointOff = false;
|
|
bJITIntegerOff = false;
|
|
bJITPairedOff = false;
|
|
bJITSystemRegistersOff = false;
|
|
bJITBranchOff = false;
|
|
|
|
m_strName = "NONE";
|
|
m_strUniqueID = "00000000";
|
|
m_revision = 0;
|
|
}
|
|
static const char* GetRegionOfCountry(DiscIO::IVolume::ECountry country)
|
|
{
|
|
switch (country)
|
|
{
|
|
case DiscIO::IVolume::COUNTRY_USA:
|
|
return USA_DIR;
|
|
|
|
case DiscIO::IVolume::COUNTRY_TAIWAN:
|
|
case DiscIO::IVolume::COUNTRY_KOREA:
|
|
// TODO: Should these have their own Region Dir?
|
|
case DiscIO::IVolume::COUNTRY_JAPAN:
|
|
return JAP_DIR;
|
|
|
|
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
|
|
case DiscIO::IVolume::COUNTRY_EUROPE:
|
|
case DiscIO::IVolume::COUNTRY_FRANCE:
|
|
case DiscIO::IVolume::COUNTRY_GERMANY:
|
|
case DiscIO::IVolume::COUNTRY_ITALY:
|
|
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
|
|
case DiscIO::IVolume::COUNTRY_RUSSIA:
|
|
case DiscIO::IVolume::COUNTRY_SPAIN:
|
|
case DiscIO::IVolume::COUNTRY_WORLD:
|
|
return EUR_DIR;
|
|
|
|
case DiscIO::IVolume::COUNTRY_UNKNOWN:
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
bool SConfig::AutoSetup(EBootBS2 _BootBS2)
|
|
{
|
|
std::string set_region_dir(EUR_DIR);
|
|
|
|
switch (_BootBS2)
|
|
{
|
|
case BOOT_DEFAULT:
|
|
{
|
|
bool bootDrive = cdio_is_cdrom(m_strFilename);
|
|
// Check if the file exist, we may have gotten it from a --elf command line
|
|
// that gave an incorrect file name
|
|
if (!bootDrive && !File::Exists(m_strFilename))
|
|
{
|
|
PanicAlertT("The specified file \"%s\" does not exist", m_strFilename.c_str());
|
|
return false;
|
|
}
|
|
|
|
std::string Extension;
|
|
SplitPath(m_strFilename, nullptr, nullptr, &Extension);
|
|
if (!strcasecmp(Extension.c_str(), ".gcm") ||
|
|
!strcasecmp(Extension.c_str(), ".iso") ||
|
|
!strcasecmp(Extension.c_str(), ".wbfs") ||
|
|
!strcasecmp(Extension.c_str(), ".ciso") ||
|
|
!strcasecmp(Extension.c_str(), ".gcz") ||
|
|
bootDrive)
|
|
{
|
|
m_BootType = BOOT_ISO;
|
|
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
|
|
if (pVolume == nullptr)
|
|
{
|
|
if (bootDrive)
|
|
PanicAlertT("Could not read \"%s\". "
|
|
"There is no disc in the drive, or it is not a GC/Wii backup. "
|
|
"Please note that original GameCube and Wii discs cannot be read "
|
|
"by most PC DVD drives.", m_strFilename.c_str());
|
|
else
|
|
PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.",
|
|
m_strFilename.c_str());
|
|
return false;
|
|
}
|
|
m_strName = pVolume->GetInternalName();
|
|
m_strUniqueID = pVolume->GetUniqueID();
|
|
m_revision = pVolume->GetRevision();
|
|
|
|
// Check if we have a Wii disc
|
|
bWii = pVolume->GetVolumeType() == DiscIO::IVolume::WII_DISC;
|
|
|
|
const char* retrieved_region_dir = GetRegionOfCountry(pVolume->GetCountry());
|
|
if (!retrieved_region_dir)
|
|
{
|
|
if (!PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)."
|
|
"\nContinue with PAL region?"))
|
|
return false;
|
|
retrieved_region_dir = EUR_DIR;
|
|
}
|
|
|
|
set_region_dir = retrieved_region_dir;
|
|
bNTSC = set_region_dir == USA_DIR || set_region_dir == JAP_DIR;
|
|
}
|
|
else if (!strcasecmp(Extension.c_str(), ".elf"))
|
|
{
|
|
bWii = CBoot::IsElfWii(m_strFilename);
|
|
// TODO: Right now GC homebrew boots in NTSC and Wii homebrew in PAL.
|
|
// This is intentional so that Wii homebrew can boot in both 50Hz and 60Hz, without forcing all GC homebrew to 50Hz.
|
|
// In the future, it probably makes sense to add a Region setting for homebrew somewhere in the emulator config.
|
|
bNTSC = bWii ? false : true;
|
|
set_region_dir = bNTSC ? USA_DIR : EUR_DIR;
|
|
m_BootType = BOOT_ELF;
|
|
}
|
|
else if (!strcasecmp(Extension.c_str(), ".dol"))
|
|
{
|
|
CDolLoader dolfile(m_strFilename);
|
|
bWii = dolfile.IsWii();
|
|
// TODO: See the ELF code above.
|
|
bNTSC = bWii ? false : true;
|
|
set_region_dir = bNTSC ? USA_DIR : EUR_DIR;
|
|
m_BootType = BOOT_DOL;
|
|
}
|
|
else if (!strcasecmp(Extension.c_str(), ".dff"))
|
|
{
|
|
bWii = true;
|
|
set_region_dir = USA_DIR;
|
|
bNTSC = true;
|
|
m_BootType = BOOT_DFF;
|
|
|
|
std::unique_ptr<FifoDataFile> ddfFile(FifoDataFile::Load(m_strFilename, true));
|
|
|
|
if (ddfFile)
|
|
{
|
|
bWii = ddfFile->GetIsWii();
|
|
}
|
|
}
|
|
else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
|
|
{
|
|
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
|
|
const DiscIO::CNANDContentLoader& ContentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
|
|
|
|
if (ContentLoader.GetContentByIndex(ContentLoader.GetBootIndex()) == nullptr)
|
|
{
|
|
//WAD is valid yet cannot be booted. Install instead.
|
|
u64 installed = DiscIO::CNANDContentManager::Access().Install_WiiWAD(m_strFilename);
|
|
if (installed)
|
|
SuccessAlertT("The WAD has been installed successfully");
|
|
return false; //do not boot
|
|
}
|
|
|
|
const char* retrieved_region_dir = GetRegionOfCountry(ContentLoader.GetCountry());
|
|
set_region_dir = retrieved_region_dir ? retrieved_region_dir : EUR_DIR;
|
|
bNTSC = set_region_dir == USA_DIR || set_region_dir == JAP_DIR;
|
|
|
|
bWii = true;
|
|
m_BootType = BOOT_WII_NAND;
|
|
|
|
if (pVolume)
|
|
{
|
|
m_strName = pVolume->GetInternalName();
|
|
m_strUniqueID = pVolume->GetUniqueID();
|
|
}
|
|
else
|
|
{
|
|
// null pVolume means that we are loading from nand folder (Most Likely Wii Menu)
|
|
// if this is the second boot we would be using the Name and id of the last title
|
|
m_strName.clear();
|
|
m_strUniqueID.clear();
|
|
}
|
|
|
|
// Use the TitleIDhex for name and/or unique ID if launching from nand folder
|
|
// or if it is not ascii characters (specifically sysmenu could potentially apply to other things)
|
|
std::string titleidstr = StringFromFormat("%016" PRIx64, ContentLoader.GetTitleID());
|
|
|
|
if (m_strName.empty())
|
|
{
|
|
m_strName = titleidstr;
|
|
}
|
|
if (m_strUniqueID.empty())
|
|
{
|
|
m_strUniqueID = titleidstr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PanicAlertT("Could not recognize ISO file %s", m_strFilename.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case BOOT_BS2_USA:
|
|
set_region_dir = USA_DIR;
|
|
m_strFilename.clear();
|
|
bNTSC = true;
|
|
break;
|
|
|
|
case BOOT_BS2_JAP:
|
|
set_region_dir = JAP_DIR;
|
|
m_strFilename.clear();
|
|
bNTSC = true;
|
|
break;
|
|
|
|
case BOOT_BS2_EUR:
|
|
set_region_dir = EUR_DIR;
|
|
m_strFilename.clear();
|
|
bNTSC = false;
|
|
break;
|
|
}
|
|
|
|
// Setup paths
|
|
CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardA, set_region_dir, true);
|
|
CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardB, set_region_dir, false);
|
|
m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
|
|
if (!bWii)
|
|
{
|
|
if (!bHLE_BS2)
|
|
{
|
|
m_strBootROM = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + set_region_dir + DIR_SEP GC_IPL;
|
|
if (!File::Exists(m_strBootROM))
|
|
m_strBootROM = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + set_region_dir + DIR_SEP GC_IPL;
|
|
|
|
if (!File::Exists(m_strBootROM))
|
|
{
|
|
WARN_LOG(BOOT, "Bootrom file %s not found - using HLE.", m_strBootROM.c_str());
|
|
bHLE_BS2 = true;
|
|
}
|
|
}
|
|
}
|
|
else if (bWii && !bHLE_BS2)
|
|
{
|
|
WARN_LOG(BOOT, "GC bootrom file will not be loaded for Wii mode.");
|
|
bHLE_BS2 = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SConfig::CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA)
|
|
{
|
|
std::string ext("." + gameRegion + ".raw");
|
|
if (memcardPath.empty())
|
|
{
|
|
// Use default memcard path if there is no user defined name
|
|
std::string defaultFilename = isSlotA ? GC_MEMCARDA : GC_MEMCARDB;
|
|
memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
|
|
}
|
|
else
|
|
{
|
|
std::string filename = memcardPath;
|
|
std::string region = filename.substr(filename.size()-7, 3);
|
|
bool hasregion = false;
|
|
hasregion |= region.compare(USA_DIR) == 0;
|
|
hasregion |= region.compare(JAP_DIR) == 0;
|
|
hasregion |= region.compare(EUR_DIR) == 0;
|
|
if (!hasregion)
|
|
{
|
|
// filename doesn't have region in the extension
|
|
if (File::Exists(filename))
|
|
{
|
|
// If the old file exists we are polite and ask if we should copy it
|
|
std::string oldFilename = filename;
|
|
filename.replace(filename.size()-4, 4, ext);
|
|
if (PanicYesNoT("Memory Card filename in Slot %c is incorrect\n"
|
|
"Region not specified\n\n"
|
|
"Slot %c path was changed to\n"
|
|
"%s\n"
|
|
"Would you like to copy the old file to this new location?\n",
|
|
isSlotA ? 'A':'B', isSlotA ? 'A':'B', filename.c_str()))
|
|
{
|
|
if (!File::Copy(oldFilename, filename))
|
|
PanicAlertT("Copy failed");
|
|
}
|
|
}
|
|
memcardPath = filename; // Always correct the path!
|
|
}
|
|
else if (region.compare(gameRegion) != 0)
|
|
{
|
|
// filename has region, but it's not == gameRegion
|
|
// Just set the correct filename, the EXI Device will create it if it doesn't exist
|
|
memcardPath = filename.replace(filename.size()-ext.size(), ext.size(), ext);
|
|
}
|
|
}
|
|
}
|
|
|
|
DiscIO::IVolume::ELanguage SConfig::GetCurrentLanguage(bool wii) const
|
|
{
|
|
DiscIO::IVolume::ELanguage language;
|
|
if (wii)
|
|
language = (DiscIO::IVolume::ELanguage)SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
|
|
else
|
|
language = (DiscIO::IVolume::ELanguage)(SConfig::GetInstance().SelectedLanguage + 1);
|
|
|
|
// Get rid of invalid values (probably doesn't matter, but might as well do it)
|
|
if (language > DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN || language < 0)
|
|
language = DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN;
|
|
return language;
|
|
}
|
|
|
|
IniFile SConfig::LoadDefaultGameIni() const
|
|
{
|
|
return LoadDefaultGameIni(GetUniqueID(), m_revision);
|
|
}
|
|
|
|
IniFile SConfig::LoadLocalGameIni() const
|
|
{
|
|
return LoadLocalGameIni(GetUniqueID(), m_revision);
|
|
}
|
|
|
|
IniFile SConfig::LoadGameIni() const
|
|
{
|
|
return LoadGameIni(GetUniqueID(), m_revision);
|
|
}
|
|
|
|
IniFile SConfig::LoadDefaultGameIni(const std::string& id, u16 revision)
|
|
{
|
|
IniFile game_ini;
|
|
for (const std::string& filename : GetGameIniFilenames(id, revision))
|
|
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
|
|
return game_ini;
|
|
}
|
|
|
|
IniFile SConfig::LoadLocalGameIni(const std::string& id, u16 revision)
|
|
{
|
|
IniFile game_ini;
|
|
for (const std::string& filename : GetGameIniFilenames(id, revision))
|
|
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
|
|
return game_ini;
|
|
}
|
|
|
|
IniFile SConfig::LoadGameIni(const std::string& id, u16 revision)
|
|
{
|
|
IniFile game_ini;
|
|
for (const std::string& filename : GetGameIniFilenames(id, revision))
|
|
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
|
|
for (const std::string& filename : GetGameIniFilenames(id, revision))
|
|
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
|
|
return game_ini;
|
|
}
|
|
|
|
// Returns all possible filenames in ascending order of priority
|
|
std::vector<std::string> SConfig::GetGameIniFilenames(const std::string& id, u16 revision)
|
|
{
|
|
std::vector<std::string> filenames;
|
|
|
|
// INIs that match all regions
|
|
if (id.size() >= 4)
|
|
filenames.push_back(id.substr(0, 3) + ".ini");
|
|
|
|
// Regular INIs
|
|
filenames.push_back(id + ".ini");
|
|
|
|
// INIs with specific revisions
|
|
filenames.push_back(id + StringFromFormat("r%d", revision) + ".ini");
|
|
|
|
return filenames;
|
|
}
|