mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-03-21 16:01:49 -04:00
This is a very small libary, and as I understand it, it was more or less developed for Dolphin. This moves the two relevant files from Externals to Common, changes the namespace to Common, reformats the code, and adds Dolphin copyright notices. The change in copyright notice and license was approved by AdmiralCurtiss.
1475 lines
85 KiB
XML
1475 lines
85 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<ItemGroup Condition="'$(EnableCubeb)'!='false'">
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<ClInclude Include="AudioCommon\CubebStream.h" />
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<ClInclude Include="AudioCommon\CubebUtils.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceMic.h" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AudioCommon\AudioCommon.h" />
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<ClInclude Include="AudioCommon\Enums.h" />
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<ClInclude Include="AudioCommon\Mixer.h" />
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<ClInclude Include="AudioCommon\NullSoundStream.h" />
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<ClInclude Include="AudioCommon\OpenALStream.h" />
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<ClInclude Include="AudioCommon\SoundStream.h" />
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<ClInclude Include="AudioCommon\SurroundDecoder.h" />
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<ClInclude Include="AudioCommon\WASAPIStream.h" />
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<ClInclude Include="AudioCommon\WaveFile.h" />
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<ClInclude Include="Common\Align.h" />
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<ClInclude Include="Common\Analytics.h" />
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<ClInclude Include="Common\Assert.h" />
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<ClInclude Include="Common\Assembler\AssemblerShared.h" />
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<ClInclude Include="Common\Assembler\AssemblerTables.h" />
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<ClInclude Include="Common\Assembler\CaseInsensitiveDict.h" />
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<ClInclude Include="Common\Assembler\GekkoAssembler.h" />
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<ClInclude Include="Common\Assembler\GekkoIRGen.h" />
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<ClInclude Include="Common\Assembler\GekkoLexer.h" />
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<ClInclude Include="Common\Assembler\GekkoParser.h" />
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<ClInclude Include="Common\BitField.h" />
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<ClInclude Include="Common\BitSet.h" />
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<ClInclude Include="Common\BitUtils.h" />
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<ClInclude Include="Common\BlockingLoop.h" />
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<ClInclude Include="Common\Buffer.h" />
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<ClInclude Include="Common\ChunkFile.h" />
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<ClInclude Include="Common\CodeBlock.h" />
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<ClInclude Include="Common\ColorUtil.h" />
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<ClInclude Include="Common\Common.h" />
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<ClInclude Include="Common\CommonFuncs.h" />
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<ClInclude Include="Common\CommonPaths.h" />
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<ClInclude Include="Common\CommonTypes.h" />
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<ClInclude Include="Common\Config\Config.h" />
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<ClInclude Include="Common\Config\ConfigInfo.h" />
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<ClInclude Include="Common\Config\Enums.h" />
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<ClInclude Include="Common\Config\Layer.h" />
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<ClInclude Include="Common\Contains.h" />
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<ClInclude Include="Common\CPUDetect.h" />
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<ClInclude Include="Common\Crypto\AES.h" />
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<ClInclude Include="Common\Crypto\bn.h" />
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<ClInclude Include="Common\Crypto\ec.h" />
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<ClInclude Include="Common\Crypto\HMAC.h" />
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<ClInclude Include="Common\Crypto\SHA1.h" />
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<ClInclude Include="Common\Debug\MemoryPatches.h" />
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<ClInclude Include="Common\Debug\Threads.h" />
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<ClInclude Include="Common\Debug\Watches.h" />
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<ClInclude Include="Common\DirectIOFile.h" />
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<ClInclude Include="Common\DynamicLibrary.h" />
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<ClInclude Include="Common\ENet.h" />
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<ClInclude Include="Common\EnumFormatter.h" />
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<ClInclude Include="Common\EnumMap.h" />
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<ClInclude Include="Common\Event.h" />
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<ClInclude Include="Common\FatFsUtil.h" />
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<ClInclude Include="Common\FileSearch.h" />
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<ClInclude Include="Common\FilesystemWatcher.h" />
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<ClInclude Include="Common\FileUtil.h" />
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<ClInclude Include="Common\FixedSizeQueue.h" />
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<ClInclude Include="Common\Flag.h" />
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<ClInclude Include="Common\FloatUtils.h" />
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<ClInclude Include="Common\FormatUtil.h" />
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<ClInclude Include="Common\FPURoundMode.h" />
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<ClInclude Include="Common\Functional.h" />
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<ClInclude Include="Common\GekkoDisassembler.h" />
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<ClInclude Include="Common\GL\GLContext.h" />
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<ClInclude Include="Common\GL\GLExtensions\AMD_pinned_memory.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_blend_func_extended.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_buffer_storage.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_clip_control.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_compute_shader.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_copy_image.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_debug_output.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_draw_elements_base_vertex.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_ES2_compatibility.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_ES3_compatibility.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_framebuffer_object.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_get_program_binary.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_map_buffer_range.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_occlusion_query2.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_sample_shading.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_sampler_objects.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_shader_image_load_store.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_shader_storage_buffer_object.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_sync.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_texture_compression_bptc.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_texture_multisample.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_texture_storage_multisample.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_texture_storage.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_uniform_buffer_object.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_vertex_array_object.h" />
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<ClInclude Include="Common\GL\GLExtensions\ARB_viewport_array.h" />
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<ClInclude Include="Common\GL\GLExtensions\EXT_texture_compression_s3tc.h" />
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<ClInclude Include="Common\GL\GLExtensions\EXT_texture_filter_anisotropic.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_1_1.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_1_2.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_1_3.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_1_4.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_1_5.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_2_0.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_2_1.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_3_0.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_3_1.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_3_2.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_4_2.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_4_3.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_4_4.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_4_5.h" />
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<ClInclude Include="Common\GL\GLExtensions\gl_common.h" />
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<ClInclude Include="Common\GL\GLExtensions\GLExtensions.h" />
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<ClInclude Include="Common\GL\GLExtensions\HP_occlusion_test.h" />
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<ClInclude Include="Common\GL\GLExtensions\KHR_debug.h" />
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<ClInclude Include="Common\GL\GLExtensions\NV_depth_buffer_float.h" />
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<ClInclude Include="Common\GL\GLExtensions\NV_occlusion_query_samples.h" />
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<ClInclude Include="Common\GL\GLExtensions\NV_primitive_restart.h" />
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<ClInclude Include="Common\GL\GLInterface\WGL.h" />
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<ClInclude Include="Common\GL\GLUtil.h" />
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<ClInclude Include="Common\GL\GLX11Window.h" />
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<ClInclude Include="Common\Hash.h" />
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<ClInclude Include="Common\HookableEvent.h" />
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<ClInclude Include="Common\HostDisassembler.h" />
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<ClInclude Include="Common\HRWrap.h" />
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<ClInclude Include="Common\HttpRequest.h" />
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<ClInclude Include="Common\Image.h" />
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<ClInclude Include="Common\IniFile.h" />
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<ClInclude Include="Common\Inline.h" />
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<ClInclude Include="Common\Intrinsics.h" />
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<ClInclude Include="Common\IOFile.h" />
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<ClInclude Include="Common\JitRegister.h" />
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<ClInclude Include="Common\JsonUtil.h" />
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<ClInclude Include="Common\Lazy.h" />
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<ClInclude Include="Common\LdrWatcher.h" />
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<ClInclude Include="Common\LinearDiskCache.h" />
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<ClInclude Include="Common\Logging\ConsoleListener.h" />
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<ClInclude Include="Common\Logging\Log.h" />
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<ClInclude Include="Common\Logging\LogManager.h" />
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<ClInclude Include="Common\MathUtil.h" />
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<ClInclude Include="Common\Matrix.h" />
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<ClInclude Include="Common\MemArena.h" />
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<ClInclude Include="Common\MemoryUtil.h" />
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<ClInclude Include="Common\MinizipUtil.h" />
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<ClInclude Include="Common\MsgHandler.h" />
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<ClInclude Include="Common\Mutex.h" />
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<ClInclude Include="Common\NandPaths.h" />
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<ClInclude Include="Common\Network.h" />
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<ClInclude Include="Common\OneShotEvent.h" />
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<ClInclude Include="Common\PcapFile.h" />
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<ClInclude Include="Common\Profiler.h" />
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<ClInclude Include="Common\Projection.h" />
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<ClInclude Include="Common\QoSSession.h" />
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<ClInclude Include="Common\Random.h" />
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<ClInclude Include="Common\RangeSet.h" />
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<ClInclude Include="Common\RangeSizeSet.h" />
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<ClInclude Include="Common\scmrev.h" />
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<ClInclude Include="Common\ScopeGuard.h" />
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<ClInclude Include="Common\SDCardUtil.h" />
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<ClInclude Include="Common\Semaphore.h" />
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<ClInclude Include="Common\SettingsHandler.h" />
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<ClInclude Include="Common\SFMLHelper.h" />
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<ClInclude Include="Common\SmallVector.h" />
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<ClInclude Include="Common\SocketContext.h" />
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<ClInclude Include="Common\SpanUtils.h" />
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<ClInclude Include="Common\SPSCQueue.h" />
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<ClInclude Include="Common\StringLiteral.h" />
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<ClInclude Include="Common\StringUtil.h" />
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<ClInclude Include="Common\Swap.h" />
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<ClInclude Include="Common\SymbolDB.h" />
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<ClInclude Include="Common\Thread.h" />
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<ClInclude Include="Common\Timer.h" />
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<ClInclude Include="Common\TimeUtil.h" />
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<ClInclude Include="Common\TransferableSharedMutex.h" />
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<ClInclude Include="Common\TraversalClient.h" />
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<ClInclude Include="Common\TraversalProto.h" />
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<ClInclude Include="Common\TypeUtils.h" />
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<ClInclude Include="Common\UPnP.h" />
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<ClInclude Include="Common\VariantUtil.h" />
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<ClInclude Include="Common\Version.h" />
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<ClInclude Include="Common\WaitableFlag.h" />
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<ClInclude Include="Common\WindowsDevice.h" />
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<ClInclude Include="Common\WindowsRegistry.h" />
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<ClInclude Include="Common\WindowSystemInfo.h" />
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<ClInclude Include="Common\WorkQueueThread.h" />
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<ClInclude Include="Core\AchievementManager.h" />
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<ClInclude Include="Core\ActionReplay.h" />
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<ClInclude Include="Core\ARDecrypt.h" />
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<ClInclude Include="Core\Boot\Boot.h" />
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<ClInclude Include="Core\Boot\DolReader.h" />
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<ClInclude Include="Core\Boot\ElfReader.h" />
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<ClInclude Include="Core\Boot\ElfTypes.h" />
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<ClInclude Include="Core\BootManager.h" />
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<ClInclude Include="Core\CheatCodes.h" />
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<ClInclude Include="Core\CheatGeneration.h" />
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<ClInclude Include="Core\CheatSearch.h" />
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<ClInclude Include="Core\CommonTitles.h" />
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<ClInclude Include="Core\Config\AchievementSettings.h" />
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<ClInclude Include="Core\Config\DefaultLocale.h" />
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<ClInclude Include="Core\Config\FreeLookSettings.h" />
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<ClInclude Include="Core\Config\GraphicsSettings.h" />
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<ClInclude Include="Core\Config\MainSettings.h" />
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<ClInclude Include="Core\Config\NetplaySettings.h" />
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<ClInclude Include="Core\Config\SessionSettings.h" />
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<ClInclude Include="Core\Config\SYSCONFSettings.h" />
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<ClInclude Include="Core\Config\UISettings.h" />
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<ClInclude Include="Core\Config\WiimoteSettings.h" />
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<ClInclude Include="Core\ConfigLoaders\BaseConfigLoader.h" />
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<ClInclude Include="Core\ConfigLoaders\GameConfigLoader.h" />
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<ClInclude Include="Core\ConfigLoaders\IsSettingSaveable.h" />
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<ClInclude Include="Core\ConfigLoaders\MovieConfigLoader.h" />
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<ClInclude Include="Core\ConfigLoaders\NetPlayConfigLoader.h" />
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<ClInclude Include="Core\ConfigManager.h" />
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<ClInclude Include="Core\Core.h" />
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<ClInclude Include="Core\CoreTiming.h" />
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<ClInclude Include="Core\CPUThreadConfigCallback.h" />
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<ClInclude Include="Core\Debugger\BranchWatch.h" />
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<ClInclude Include="Core\Debugger\CodeTrace.h" />
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<ClInclude Include="Core\Debugger\DebugInterface.h" />
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<ClInclude Include="Core\Debugger\Debugger_SymbolMap.h" />
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<ClInclude Include="Core\Debugger\Dump.h" />
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<ClInclude Include="Core\Debugger\GCELF.h" />
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<ClInclude Include="Core\Debugger\OSThread.h" />
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<ClInclude Include="Core\Debugger\PPCDebugInterface.h" />
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<ClInclude Include="Core\Debugger\RSO.h" />
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<ClInclude Include="Core\DolphinAnalytics.h" />
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<ClInclude Include="Core\DSP\DSPAccelerator.h" />
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<ClInclude Include="Core\DSP\DSPAnalyzer.h" />
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<ClInclude Include="Core\DSP\DSPAssembler.h" />
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<ClInclude Include="Core\DSP\DSPBreakpoints.h" />
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<ClInclude Include="Core\DSP\DSPCaptureLogger.h" />
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<ClInclude Include="Core\DSP\DSPCodeUtil.h" />
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<ClInclude Include="Core\DSP\DSPCommon.h" />
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<ClInclude Include="Core\DSP\DSPCore.h" />
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<ClInclude Include="Core\DSP\DSPDisassembler.h" />
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<ClInclude Include="Core\DSP\DSPHost.h" />
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<ClInclude Include="Core\DSP\DSPHWInterface.h" />
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<ClInclude Include="Core\DSP\DSPMemoryMap.h" />
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<ClInclude Include="Core\DSP\DSPStacks.h" />
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<ClInclude Include="Core\DSP\DSPTables.h" />
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<ClInclude Include="Core\DSP\Interpreter\DSPIntCCUtil.h" />
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<ClInclude Include="Core\DSP\Interpreter\DSPInterpreter.h" />
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<ClInclude Include="Core\DSP\Interpreter\DSPIntExtOps.h" />
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<ClInclude Include="Core\DSP\Interpreter\DSPIntTables.h" />
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<ClInclude Include="Core\DSP\Interpreter\DSPIntUtil.h" />
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<ClInclude Include="Core\DSP\Jit\DSPEmitterBase.h" />
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<ClInclude Include="Core\DSP\LabelMap.h" />
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<ClInclude Include="Core\DSPEmulator.h" />
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<ClInclude Include="Core\FifoPlayer\FifoDataFile.h" />
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<ClInclude Include="Core\FifoPlayer\FifoPlayer.h" />
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<ClInclude Include="Core\FifoPlayer\FifoRecorder.h" />
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<ClInclude Include="Core\FreeLookManager.h" />
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<ClInclude Include="Core\GeckoCode.h" />
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<ClInclude Include="Core\GeckoCodeConfig.h" />
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<ClInclude Include="Core\HLE\HLE_Misc.h" />
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<ClInclude Include="Core\HLE\HLE_OS.h" />
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<ClInclude Include="Core\HLE\HLE_VarArgs.h" />
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<ClInclude Include="Core\HLE\HLE.h" />
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<ClInclude Include="Core\Host.h" />
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<ClInclude Include="Core\HotkeyManager.h" />
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<ClInclude Include="Core\HW\AddressSpace.h" />
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<ClInclude Include="Core\HW\AudioInterface.h" />
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<ClInclude Include="Core\HW\CPU.h" />
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<ClInclude Include="Core\HW\DSP.h" />
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<ClInclude Include="Core\HW\DSPHLE\DSPHLE.h" />
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<ClInclude Include="Core\HW\DSPHLE\MailHandler.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\ASnd.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\AESnd.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\AX.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\AXStructs.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\AXVoice.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\AXWii.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\CARD.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\GBA.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\INIT.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\ROM.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\UCodes.h" />
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<ClInclude Include="Core\HW\DSPHLE\UCodes\Zelda.h" />
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<ClInclude Include="Core\HW\DSPLLE\DSPDebugInterface.h" />
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<ClInclude Include="Core\HW\DSPLLE\DSPLLE.h" />
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<ClInclude Include="Core\HW\DSPLLE\DSPSymbols.h" />
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<ClInclude Include="Core\HW\DVD\AMMediaboard.h" />
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<ClInclude Include="Core\HW\DVD\DVDInterface.h" />
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<ClInclude Include="Core\HW\DVD\DVDMath.h" />
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<ClInclude Include="Core\HW\DVD\DVDThread.h" />
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<ClInclude Include="Core\HW\DVD\FileMonitor.h" />
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<ClInclude Include="Core\HW\EXI\BBA\BuiltIn.h" />
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<ClInclude Include="Core\HW\EXI\BBA\TAP_Win32.h" />
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<ClInclude Include="Core\HW\EXI\EXI_Channel.h" />
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<ClInclude Include="Core\HW\EXI\EXI_Device.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceAD16.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceAGP.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceBaseboard.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceDummy.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceEthernet.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceGecko.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceIPL.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceMemoryCard.h" />
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<ClInclude Include="Core\HW\EXI\EXI_DeviceModem.h" />
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<ClInclude Include="Core\HW\EXI\EXI.h" />
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<ClInclude Include="Core\HW\GBACore.h" />
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<ClInclude Include="Core\HW\GBAPad.h" />
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<ClInclude Include="Core\HW\GBAPadEmu.h" />
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<ClInclude Include="Core\HW\GCKeyboard.h" />
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<ClInclude Include="Core\HW\GCKeyboardEmu.h" />
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<ClInclude Include="Core\HW\GCMemcard\GCIFile.h" />
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<ClInclude Include="Core\HW\GCMemcard\GCMemcard.h" />
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<ClInclude Include="Core\HW\GCMemcard\GCMemcardBase.h" />
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<ClInclude Include="Core\HW\GCMemcard\GCMemcardDirectory.h" />
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<ClInclude Include="Core\HW\GCMemcard\GCMemcardRaw.h" />
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<ClInclude Include="Core\HW\GCMemcard\GCMemcardUtils.h" />
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<ClInclude Include="Core\HW\GCPad.h" />
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<ClInclude Include="Core\HW\GCPadEmu.h" />
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<ClInclude Include="Core\HW\GPFifo.h" />
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<ClInclude Include="Core\HW\HSP\HSP.h" />
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<ClInclude Include="Core\HW\HSP\HSP_Device.h" />
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