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The Open in External Editor button makes editing a game INI file easy, and the Refresh button is only useful if you edit the game INI. You're not supposed to edit read-only game INIs, so let's not show these two buttons for read-only game INIs. I implemented this by hiding the buttons instead of not creating them in the first place so we don't have to branch on whether the buttons exist in GameConfigEdit::ConnectWidgets.